559 lines
6.8 KiB
Text
559 lines
6.8 KiB
Text
iwfx 2
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{
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name "blood_emitter";
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editorFlags useRandSize0 useRandScale useRandVel0 useBackCompatVel absVel1 playOnRun boundingSphere;
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spawnRange 0 0;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 0;
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spawnLooping 200 30;
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spawnOneShot 4 2;
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spawnDelayMsec 0 0;
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lifeSpanMsec 800 175;
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spawnOrgX 0 0;
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spawnOrgY 0 0;
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spawnOrgZ 0 0;
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spawnOffsetRadius 20 -20;
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spawnOffsetHeight 20 0;
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spawnAnglePitch 0 360;
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spawnAngleYaw 0 360;
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spawnAngleRoll 0 360;
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angleVelPitch -100 200;
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angleVelYaw -100 200;
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angleVelRoll -100 200;
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initialRot -360 720;
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gravity 25 12.5;
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elasticity 0.2 0.3;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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scaleGraph 2
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colorGraph 1
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{
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{
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alphaGraph 1
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{
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "";
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sortOrder 6;
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efPriority 255;
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emission "maps/mak/fx_blood_streak_emit";
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emitDist 10 -2;
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emitDistVariance 1 2;
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trailSplitDist 0;
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trailScrollTime 0;
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trailRepeatDist 0;
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billboardSprite
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{
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"gfx_fxt_bio_bloodburst"
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};
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}
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{
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name "blood_decals";
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editorFlags useRandSize0 useRandScale useRandVel0 useBackCompatVel absVel1 playOnTouch;
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flags isMatureContent spawnRelative spawnOffsetCylinder runRelToSpawn useCollision dieOnTouch;
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spawnRange 0 0;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 0;
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spawnLooping 200 30;
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spawnOneShot 15 0;
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spawnDelayMsec 0 0;
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lifeSpanMsec 3000 175;
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spawnOrgX 0 0;
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spawnOrgY 0 0;
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spawnOrgZ 0 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 20 0;
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spawnAnglePitch 0 360;
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spawnAngleYaw 0 360;
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spawnAngleRoll 0 360;
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angleVelPitch -100 200;
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angleVelYaw -100 200;
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angleVelRoll -100 200;
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initialRot -360 720;
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gravity 65 3.5;
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elasticity 1 0;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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atlasFps 0;
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atlasLoopCount 0;
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atlasColIndexBits 0;
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atlasRowIndexBits 0;
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atlasEntryCount 0;
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velGraph0X 250
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{
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velGraph0Y 250
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{
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scaleGraph 2
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colorGraph 1
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{
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alphaGraph 1
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};
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "maps/mak/fx_decal_blood_splat_large";
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fxOnDeath "";
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sortOrder 5;
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efPriority 255;
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emission "";
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emitDist 3 0;
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emitDistVariance 1 0;
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trailSplitDist 0;
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trailScrollTime 0;
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trailRepeatDist 0;
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tail
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{
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"gfx_fxt_bio_bloodburst"
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};
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}
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{
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name "blood_mist 2";
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editorFlags useRandColor useRandSize0 useRandScale useRandRotDelta useRandVel0 useBackCompatVel absVel1 playOnTouch;
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flags isMatureContent spawnRelative spawnOffsetCylinder runRelToSpawn dieOnTouch;
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spawnRange 0 0;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 0;
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spawnLooping 200 30;
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spawnOneShot 3 0;
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spawnDelayMsec 0 0;
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lifeSpanMsec 1000 175;
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spawnOrgX 0 0;
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spawnOrgY 0 0;
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spawnOrgZ 0 0;
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spawnOffsetRadius 0 0;
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spawnOffsetHeight 20 0;
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spawnAnglePitch 0 360;
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spawnAngleYaw 0 360;
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spawnAngleRoll 0 360;
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angleVelPitch -100 200;
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angleVelYaw -100 200;
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angleVelRoll -100 200;
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initialRot -320 640;
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gravity 1 3.5;
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elasticity 1 0;
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windinfluence 0;
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atlasBehavior startFixed;
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atlasIndex 0;
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scaleGraph 2
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "maps/mak/fx_decal_blood_splat_large";
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fxOnDeath "";
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sortOrder 6;
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efPriority 255;
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emission "";
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emitDist 3 0;
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emitDistVariance 1 0;
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trailSplitDist 0;
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trailScrollTime 0;
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billboardSprite
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{
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"gfx_fxt_smk_gen"
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}
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