cod5-sdk/raw/fx/maps/ber1/fx_flesh_execution_blood.efx
2008-11-20 00:00:00 +00:00

758 lines
8.9 KiB
Text

iwfx 2
{
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editorFlags useRandRotDelta useRandVel0 useBackCompatVel;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 0 1500;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 90;
spawnLooping 200 6;
spawnOneShot 1 0;
spawnDelayMsec 25 0;
lifeSpanMsec 400 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 9;
spawnOffsetHeight -11.5 23;
spawnAnglePitch -360 720;
spawnAngleYaw 360 -720;
spawnAngleRoll -360 720;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 50 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 340
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velGraph0Y 340
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velGraph0Z 340
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velGraph1Z 1
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rotGraph 500
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sizeGraph0 3
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sizeGraph1 3
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scaleGraph 50
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
cloud
{
"gfx_fxt_env_water_drip_pcloud_01"
"gfx_fxt_env_water_drip_pcloud_02"
};
}
{
name "wall_splat_decal";
editorFlags useRandRotDelta useRandVel0 useBackCompatVel playOnTouch;
flags isMatureContent spawnRelative spawnOffsetNone runRelToSpawn useCollision dieOnTouch;
spawnRange 0 6000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 200 1;
spawnOneShot 1 2;
spawnDelayMsec 1 0;
lifeSpanMsec 300 0;
spawnOrgX 0 0;
spawnOrgY -10 20;
spawnOrgZ -10 20;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 180 0;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 1;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 2000
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velGraph0Y 100
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velGraph0Z 100
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velGraph1X 1
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velGraph1Y 1
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velGraph1Z 1
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rotGraph 240
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sizeGraph0 6
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sizeGraph1 50
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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{
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};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "impacts/flesh_hit_splat";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
tail
{
"gfx_fxt_bio_blood_cloud"
};
}
{
name "bloodSpray_near";
editorFlags useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 0 1500;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 55;
spawnLooping 1000 3;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 500 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 10 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startIndexed playOverLife;
atlasIndex 31;
atlasFps 20;
atlasLoopCount 1;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
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velGraph0Y 0
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velGraph0Z 0
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velGraph1X 0
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velGraph1Y 0
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velGraph1Z 0
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rotGraph 0
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sizeGraph0 90
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sizeGraph1 2
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scaleGraph 1
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colorGraph 1
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};
alphaGraph 1
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{
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};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_bio_bloodburst"
};
}
{
name "bloodSpray_far";
editorFlags useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags isMatureContent spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
spawnRange 1500 4500;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 60;
spawnLooping 1000 3;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 500 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startIndexed playOverLife;
atlasIndex 31;
atlasFps 20;
atlasLoopCount 1;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
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velGraph0Z 0
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velGraph1Z 0
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rotGraph 0
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sizeGraph0 125
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sizeGraph1 2
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scaleGraph 1
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_bio_bloodburst"
};
}