cod5-sdk/raw/clientscripts/payload.csc
2008-11-20 00:00:00 +00:00

19 lines
369 B
Text

// Test clientside script for payload
#include clientscripts\_utility;
main()
{
// _load!
clientscripts\_load::main();
clientscripts\payload_fx::main();
thread clientscripts\_audio::audio_init(0);
// This needs to be called after all systems have been registered.
thread waitforclient(0);
println("*** Client : payload running...");
}