3.2 KiB
3.2 KiB
1 | include,flamethrower |
---|---|
2 | // strings |
3 | localize,zombie |
4 | // viewmodel arms |
5 | xmodel,viewmodel_usa_marine_arms |
6 | xmodel,viewmodel_usa_marine_player |
7 | // zombie anims |
8 | xanim,ai_zombie_attack_forward_v1 |
9 | xanim,ai_zombie_attack_forward_v2 |
10 | xanim,ai_zombie_attack_v1 |
11 | xanim,ai_zombie_attack_v2 |
12 | xanim,ai_zombie_crawl_death_v1 |
13 | xanim,ai_zombie_crawl_death_v2 |
14 | xanim,ai_zombie_crawl_v1 |
15 | xanim,ai_zombie_death_v1 |
16 | xanim,ai_zombie_death_v2 |
17 | xanim,ai_zombie_door_pound_v1 |
18 | xanim,ai_zombie_door_pound_v2 |
19 | xanim,ai_zombie_door_tear_v1 |
20 | xanim,ai_zombie_idle_v1 |
21 | xanim,ai_zombie_idle_v1_delta |
22 | xanim,ai_zombie_shot_arm_left |
23 | xanim,ai_zombie_shot_arm_right |
24 | xanim,ai_zombie_shot_leg_left_2_crawl |
25 | xanim,ai_zombie_shot_leg_right_2_crawl |
26 | xanim,ai_zombie_sprint_v1 |
27 | xanim,ai_zombie_sprint_v2 |
28 | xanim,ai_zombie_walk_fast_v1 |
29 | xanim,ai_zombie_walk_fast_v2 |
30 | xanim,ai_zombie_walk_fast_v3 |
31 | xanim,ai_zombie_walk_v1 |
32 | xanim,ai_zombie_walk_v2 |
33 | xanim,ai_zombie_walk_v3 |
34 | xanim,ai_zombie_walk_v4 |
35 | xanim,ai_zombie_door_tear_v2 |
36 | xanim,ai_zombie_walk_fast_v1 |
37 | xanim,ai_zombie_walk_fast_v2 |
38 | xanim,ai_zombie_walk_fast_v3 |
39 | xanim,ai_zombie_sprint_v1 |
40 | xanim,ai_zombie_sprint_v2 |
41 | xanim,ai_zombie_crawl |
42 | xanim,ai_zombie_crawl_v1 |
43 | xanim,ai_zombie_crawl_death_v1 |
44 | xanim,ai_zombie_crawl_sprint |
45 | xanim,ai_zombie_idle_crawl |
46 | xanim,ai_zombie_idle_crawl_base |
47 | xanim,ai_zombie_idle_crawl_delta |
48 | xanim,ai_zombie_attack_crawl |
49 | xanim,ai_zombie_attack_crawl_lunge |
50 | // tear anims |
51 | xanim,ai_zombie_door_tear_v1 |
52 | xanim,ai_zombie_door_tear_v2 |
53 | xanim,ai_zombie_door_tear_high |
54 | xanim,ai_zombie_door_tear_left |
55 | xanim,ai_zombie_door_tear_right |
56 | xanim,ai_zombie_door_tear_low |
57 | // pound door animations |
58 | xanim,ai_zombie_door_pound_v1 |
59 | xanim,ai_zombie_door_pound_v2 |
60 | // after gib shot anims |
61 | xanim,ai_zombie_shot_arm_left |
62 | xanim,ai_zombie_shot_arm_right |
63 | xanim,ai_zombie_shot_leg_left_2_crawl |
64 | xanim,ai_zombie_shot_leg_right_2_crawl |
65 | // melee anims |
66 | xanim,ai_zombie_attack_forward_v1 |
67 | xanim,ai_zombie_attack_forward_v2 |
68 | xanim,ai_zombie_attack_v1 |
69 | xanim,ai_zombie_attack_v2 |
70 | // idle |
71 | xanim,ai_zombie_idle_v1 |
72 | xanim,ai_zombie_idle_base |
73 | // traverse |
74 | xanim,ai_zombie_traverse_v1 |
75 | xanim,ai_zombie_traverse_v2 |
76 | xanim,ai_zombie_traverse_crawl_v1 |
77 | rawfile,maps/payload_zombiemode.gsc |
78 | rawfile,maps/payload_zombiemode_utility.gsc |
79 | rawfile,maps/payload_zombiemode_spawner.gsc |
80 | rawfile,vision/zombie.vision |
81 | // materials |
82 | material,zombie_intro |
83 | material,nazi_intro |
84 | material,hud_chalk_1 |
85 | material,hud_chalk_2 |
86 | material,hud_chalk_3 |
87 | material,hud_chalk_4 |
88 | material,hud_chalk_5 |
89 | // leaderboard materials |
90 | material,scorebar_zom_1 |
91 | material,scorebar_zom_2 |
92 | material,scorebar_zom_3 |
93 | material,scorebar_zom_4 |
94 | material,scorebar_zom_long_1 |
95 | material,scorebar_zom_long_2 |
96 | material,scorebar_zom_long_3 |
97 | material,scorebar_zom_long_4 |
98 | // fog at edge of level |
99 | fx,env/smoke/fx_fog_zombie_amb |
100 | fx,env/light/fx_ray_sun_sm_short |
101 | // neckstump |
102 | xmodel,char_ger_honorgd_zomb_behead |
103 | // head gib stuff |
104 | fx,misc/fx_zombie_bloodsplat |
105 | fx,misc/fx_zombie_bloodspurt |
106 | // eye piece |
107 | xmodel,char_ger_zombieeye |
108 | // SRS 9/2/2008: for playing fx that we need to stop |
109 | xmodel,tag_origin |
110 | // FX for the eyes |
111 | fx,misc/fx_zombie_eye_single |
112 | // FX for player being a zombie |
113 | fx,misc/fx_zombie_grain_cloud |