cod5-sdk/raw/ui_mp/settings_quick_iwar.menu
2008-11-20 00:00:00 +00:00

96 lines
3.6 KiB
Text

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define MENU_TITLE_TEXT "CAPTURE AND HOLD OPTIONS"
#define GAME_OPTIONS_MENU_NAME "settings_quick_iwar"
#include "ui_mp/common_game_options.inc"
#define TEAMBASED 1
#define NUMLIVES_DVAR "scr_iwar_numlives"
#define PLAYERRESPAWN_DVAR "scr_iwar_playerrespawndelay"
#define WAVERESPAWN_DVAR "scr_iwar_waverespawndelay"
#define GAMETYPE_OPTIONS "@MPUI_IWAR"
// --- gameplay options
#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT"
#define CHOICE1_DVAR scr_iwar_timelimit
#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
#define CHOICE1_SHOW 1
#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE1_STR2 "@MPUI_RULES_5MINUTES"
#define CHOICE1_STR3 "@MPUI_RULES_10MINUTES"
#define CHOICE1_STR4 "@MPUI_RULES_15MINUTES"
#define CHOICE1_STR5 "@MPUI_RULES_20MINUTES"
#define CHOICE1_STR6 "@MPUI_RULES_30MINUTES"
#define CHOICE1_VAL1 0
#define CHOICE1_VAL2 5
#define CHOICE1_VAL3 10
#define CHOICE1_VAL4 15
#define CHOICE1_VAL5 20
#define CHOICE1_VAL6 30
#ifndef PC
#define CHOICE1_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE1_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE1_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 }
#define CHOICE1_NUMVALS 5
#define CHOICE1_POPUP 1
#define CHOICE2_TEXT "@MPUI_RULES_WAR_NEUTRAL_FLAG_LOCK_TIME"
#define CHOICE2_DVAR iwar_neutralFlagLockTime
#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
#define CHOICE2_SHOW 1
#define CHOICE2_STR1 "@MPUI_RULES_NONE"
#define CHOICE2_STR2 "@MPUI_RULES_5SECONDS"
#define CHOICE2_STR3 "@MPUI_RULES_10SECONDS"
#define CHOICE2_STR4 "@MPUI_RULES_15SECONDS"
#define CHOICE2_STR5 ""
#define CHOICE2_STR6 ""
#define CHOICE2_VAL1 0
#define CHOICE2_VAL2 5
#define CHOICE2_VAL3 10
#define CHOICE2_VAL4 15
#define CHOICE2_VAL5 0
#define CHOICE2_VAL6 0
#ifndef PC
#define CHOICE2_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE2_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE2_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 }
#define CHOICE2_NUMVALS 4
#define CHOICE2_POPUP 1
#define CHOICE3_TEXT "@MPUI_RULES_WAR_FINAL_FIGHT_TIME_LIMIT"
#define CHOICE3_DVAR iwar_finalFightTimeLimit
#define CHOICE3_DVARTEXT CHOICE3_DVAR"_text"
#define CHOICE3_SHOW 1
#define CHOICE3_STR1 "@MPUI_RULES_NONE"
#define CHOICE3_STR2 "@MPUI_RULES_2_5MINUTES"
#define CHOICE3_STR3 "@MPUI_RULES_5MINUTES"
#define CHOICE3_STR4 "@MPUI_RULES_10MINUTES"
#define CHOICE3_STR5 ""
#define CHOICE3_STR6 ""
#define CHOICE3_VAL1 0
#define CHOICE3_VAL2 2.5
#define CHOICE3_VAL3 5
#define CHOICE3_VAL4 10
#define CHOICE3_VAL5 0
#define CHOICE3_VAL6 0
#ifndef PC
#define CHOICE3_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE3_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE3_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE3_STRLIST { CHOICE3_STR1 CHOICE3_VAL1 CHOICE3_STR2 CHOICE3_VAL2 CHOICE3_STR3 CHOICE3_VAL3 CHOICE3_STR4 CHOICE3_VAL4 CHOICE3_STR5 CHOICE3_VAL5 CHOICE3_STR6 CHOICE3_VAL6 }
#define CHOICE3_NUMVALS 4
#define CHOICE3_POPUP 1
#include "ui_mp/settings_team.inc"
#include "ui_mp/settings_player.inc"
#include "ui_mp/settings_weapon.inc"
{
#include "ui_mp/game_options.inc"
}