70 lines
2.6 KiB
Text
70 lines
2.6 KiB
Text
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define MENU_TITLE_TEXT "FREE-FOR-ALL OPTIONS"
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#define GAME_OPTIONS_MENU_NAME "settings_quick_dm"
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#include "ui_mp/common_game_options.inc"
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#define NUMLIVES_DVAR "scr_dm_numlives"
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#define PLAYERRESPAWN_DVAR "scr_dm_playerrespawndelay"
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#define WAVERESPAWN_DVAR "scr_dm_waverespawndelay"
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#define GAMETYPE_OPTIONS "@MENU_FREE_FOR_ALL"
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// --- gameplay options
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#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT"
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#define CHOICE1_DVAR scr_dm_timelimit
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#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
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#define CHOICE1_SHOW 1
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#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED"
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#define CHOICE1_STR2 "@MPUI_RULES_5MINUTES"
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#define CHOICE1_STR3 "@MPUI_RULES_10MINUTES"
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#define CHOICE1_STR4 "@MPUI_RULES_20MINUTES"
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#define CHOICE1_STR5 "@MPUI_RULES_30MINUTES"
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#define CHOICE1_STR6 ""
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#define CHOICE1_VAL1 0
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#define CHOICE1_VAL2 5
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#define CHOICE1_VAL3 10
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#define CHOICE1_VAL4 20
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#define CHOICE1_VAL5 30
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#define CHOICE1_VAL6 0
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#ifndef PC
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#define CHOICE1_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE1_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE1_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 }
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#define CHOICE1_NUMVALS 5
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#define CHOICE1_POPUP 1
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#define CHOICE2_TEXT "@MPUI_RULES_SCORE_LIMIT"
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#define CHOICE2_DVAR "scr_dm_scorelimit"
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#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
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#define CHOICE2_SHOW 1
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#define CHOICE2_STR1 "@MPUI_RULES_UNLIMITED"
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#define CHOICE2_STR2 "@MPUI_RULES_100POINTS"
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#define CHOICE2_STR3 "@MPUI_RULES_150POINTS"
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#define CHOICE2_STR4 "@MPUI_RULES_300POINTS"
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#define CHOICE2_STR5 "@MPUI_RULES_500POINTS"
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#define CHOICE2_STR6 "@MPUI_RULES_700POINTS"
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#define CHOICE2_VAL1 0
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#define CHOICE2_VAL2 100
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#define CHOICE2_VAL3 150
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#define CHOICE2_VAL4 300
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#define CHOICE2_VAL5 500
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#define CHOICE2_VAL6 700
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#ifndef PC
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#define CHOICE2_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE2_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE2_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 }
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#define CHOICE2_NUMVALS 6
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#define CHOICE2_POPUP 1
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#include "ui_mp/settings_team.inc"
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#include "ui_mp/settings_player.inc"
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#include "ui_mp/settings_weapon.inc"
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{
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#include "ui_mp/game_options.inc"
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}
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