265 lines
15 KiB
PHP
265 lines
15 KiB
PHP
#define CHOICE_SIZE_X 150//250
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#define CHOICE_SIZE_Y 20
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// safe area
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#ifdef PC
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#define CHOICE_X_START 48
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#define CHOICE_Y_START 56
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#else
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#define CHOICE_X_START 65//48
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#define CHOICE_Y_START 34
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#endif
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#define STYLE2_NOPOSITION
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#include "ui_mp/menustyle.inc"
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
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#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_RIGHT //ITEM_ALIGN_MIDDLE_LEFT
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#define CHOICE_TEXT_OFFSET_X (-(4+CHOICE_SIZE_Y)) //22
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#define CHOICE_Y_COUNT 14
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#define CHOICE_SIDENAV 1
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#ifndef A_BUTTON_OFFSET_X
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#define A_BUTTON_OFFSET_X (-4)//(CHOICE_SIZE_X-20)
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#define CHOICE_X_SPACING 280
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#undef CHOICE_HORIZONTAL_ALIGN
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#define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+20)
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#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
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#define CHOICE_ACTION_SOUND "mouse_click_t"
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#define CHOICE_DVAR_WIDTH_OFFSET 120
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#include "ui/choices_setup_common.menu"
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#define POPUP_ITEM_HEIGHT 15
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#define POPUP_ITEM_OFFSET 150
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#ifdef CHOICE1_POPUP
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PREPROC_DVAR_POPUP2( 2, CHOICE1_TEXT, CHOICE1_NUMVALS, CHOICE1_DVAR, CHOICE1_STR1, CHOICE1_STR2, CHOICE1_STR3, CHOICE1_STR4, CHOICE1_STR5, CHOICE1_STR6, CHOICE1_VAL1, CHOICE1_VAL2, CHOICE1_VAL3, CHOICE1_VAL4, CHOICE1_VAL5, CHOICE1_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE2_POPUP
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PREPROC_DVAR_POPUP2( 3, CHOICE2_TEXT, CHOICE2_NUMVALS, CHOICE2_DVAR, CHOICE2_STR1, CHOICE2_STR2, CHOICE2_STR3, CHOICE2_STR4, CHOICE2_STR5, CHOICE2_STR6, CHOICE2_VAL1, CHOICE2_VAL2, CHOICE2_VAL3, CHOICE2_VAL4, CHOICE2_VAL5, CHOICE2_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE3_POPUP
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PREPROC_DVAR_POPUP2( 4, CHOICE3_TEXT, CHOICE3_NUMVALS, CHOICE3_DVAR, CHOICE3_STR1, CHOICE3_STR2, CHOICE3_STR3, CHOICE3_STR4, CHOICE3_STR5, CHOICE3_STR6, CHOICE3_VAL1, CHOICE3_VAL2, CHOICE3_VAL3, CHOICE3_VAL4, CHOICE3_VAL5, CHOICE3_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE4_POPUP
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PREPROC_DVAR_POPUP2( 5, CHOICE4_TEXT, CHOICE4_NUMVALS, CHOICE4_DVAR, CHOICE4_STR1, CHOICE4_STR2, CHOICE4_STR3, CHOICE4_STR4, CHOICE4_STR5, CHOICE4_STR6, CHOICE4_VAL1, CHOICE4_VAL2, CHOICE4_VAL3, CHOICE4_VAL4, CHOICE4_VAL5, CHOICE4_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE5_POPUP
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PREPROC_DVAR_POPUP2( 6, CHOICE5_TEXT, CHOICE5_NUMVALS, CHOICE5_DVAR, CHOICE5_STR1, CHOICE5_STR2, CHOICE5_STR3, CHOICE5_STR4, CHOICE5_STR5, CHOICE5_STR6, CHOICE5_VAL1, CHOICE5_VAL2, CHOICE5_VAL3, CHOICE5_VAL4, CHOICE5_VAL5, CHOICE5_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE6_POPUP
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PREPROC_DVAR_POPUP2( 7, CHOICE6_TEXT, CHOICE6_NUMVALS, CHOICE6_DVAR, CHOICE6_STR1, CHOICE6_STR2, CHOICE6_STR3, CHOICE6_STR4, CHOICE6_STR5, CHOICE6_STR6, CHOICE6_VAL1, CHOICE6_VAL2, CHOICE6_VAL3, CHOICE6_VAL4, CHOICE6_VAL5, CHOICE6_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE7_POPUP
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PREPROC_DVAR_POPUP2( 8, CHOICE7_TEXT, CHOICE7_NUMVALS, CHOICE7_DVAR, CHOICE7_STR1, CHOICE7_STR2, CHOICE7_STR3, CHOICE7_STR4, CHOICE7_STR5, CHOICE7_STR6, CHOICE7_VAL1, CHOICE7_VAL2, CHOICE7_VAL3, CHOICE7_VAL4, CHOICE7_VAL5, CHOICE7_VAL6, POPUP_ITEM_OFFSET )
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#endif
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#ifdef CHOICE8_POPUP
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PREPROC_DVAR_POPUP2( 9, CHOICE8_TEXT, CHOICE8_NUMVALS, CHOICE8_DVAR, CHOICE8_STR1, CHOICE8_STR2, CHOICE8_STR3, CHOICE8_STR4, CHOICE8_STR5, CHOICE8_STR6, CHOICE8_VAL1, CHOICE8_VAL2, CHOICE8_VAL3, CHOICE8_VAL4, CHOICE8_VAL5, CHOICE8_VAL6, POPUP_ITEM_OFFSET )
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#endif
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menuDef {
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name GAME_OPTIONS_MENU_NAME
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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style WINDOW_STYLE_FILLED
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soundloop "music_mainmenu"
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border 0
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onOpen { focusFirst; setLocalVarBool ui_inOverlay 1; setLocalVarBool ui_hideBack 1;}
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onClose { setLocalVarBool ui_inOverlay 0; setLocalVarBool ui_hideBack 0; }
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onEsc
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{
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close GAME_OPTIONS_MENU_NAME;
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}
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// execkeyInt BUTTON_Y{ play "mouse_click"; execnow "exec "GAMESETUP_CFG; UPDATE_VALUES UPDATE_VALUES2 }
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#include "ui_mp/overlaybg.inc"
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#ifdef CONSOLE
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OVERLAY_BACKGROUND_VIS( 0 )
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#else
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BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( 1 , 0 )
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OVERLAY_BACKGROUND
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CHOICE_OVERLAY_TITLE( "@MENU_GAME_RULES_CAP" )
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#endif
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// -----------------------------------------
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#ifdef PC
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#undef TEXTBUTTON_COLOR
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#define TEXTBUTTON_COLOR 0.9 0.9 0.92 1
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itemDef
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{
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name accept
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text "@MENU_RESET_TO_DEFAULT"
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type ITEM_TYPE_BUTTON
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textfont UI_FONT_NORMAL
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style WINDOW_STYLE_FILLED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 135 -26 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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textalignx 0
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textaligny 18
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forecolor TEXTBUTTON_COLOR
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visible 1
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mouseEnter { play "mouse_over"; }
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action
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{
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play "mouse_click";
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exec "exec default_mp_gamesettings.cfg"
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}
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}
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#define BACK_OPEN ;
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#endif
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#include "ui_mp/navcontrols.inc"
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// -----------------------------------------
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#undef TEXTSIZE_TITLE
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#define TEXTSIZE_TITLE TEXTSIZE_DEFAULT
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#define CHOICE_LEFTNAV( itemIndex, leftfocus ) \
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name "sidenav_button_"itemIndex \
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execkeyint DPAD_LEFT { setfocus "sidenav_button_"leftfocus; } \
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execkeyint APAD_LEFT { setfocus "sidenav_button_"leftfocus; }
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#define CHOICE_RIGHTNAV( itemIndex, rightfocus ) \
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name "sidenav_button_"itemIndex \
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execkeyint DPAD_RIGHT { setfocus "sidenav_button_"rightfocus; } \
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execkeyint APAD_RIGHT { setfocus "sidenav_button_"rightfocus; }
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#define RNAV1 CHOICE_RIGHTNAV( "1", "15" )
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#define RNAV2 CHOICE_RIGHTNAV( "2", "16" )
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#define RNAV3 CHOICE_RIGHTNAV( "3", "17" )
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#define RNAV4 CHOICE_RIGHTNAV( "4", "18" )
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#define RNAV5 CHOICE_RIGHTNAV( "5", "19" )
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#define RNAV6 CHOICE_RIGHTNAV( "6", "20" )
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#define RNAV7 CHOICE_RIGHTNAV( "7", "21" )
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#define RNAV8 CHOICE_RIGHTNAV( "8", "22" )
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#define RNAV9 CHOICE_RIGHTNAV( "9", "23" )
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#define RNAV10 CHOICE_RIGHTNAV( "10", "24" )
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#define RNAV11 CHOICE_RIGHTNAV( "11", "25" )
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#define RNAV12 CHOICE_RIGHTNAV( "12", "26" )
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#define RNAV13 CHOICE_RIGHTNAV( "13", "27" )
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#define RNAV14 CHOICE_RIGHTNAV( "14", "28" )
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#define LNAV15 CHOICE_LEFTNAV( "15", "1" )
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#define LNAV16 CHOICE_LEFTNAV( "16", "2" )
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#define LNAV17 CHOICE_LEFTNAV( "17", "3" )
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#define LNAV18 CHOICE_LEFTNAV( "18", "4" )
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#define LNAV19 CHOICE_LEFTNAV( "19", "5" )
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#define LNAV20 CHOICE_LEFTNAV( "20", "6" )
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#define LNAV21 CHOICE_LEFTNAV( "21", "7" )
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#define LNAV22 CHOICE_LEFTNAV( "22", "8" )
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#define LNAV23 CHOICE_LEFTNAV( "23", "9" )
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#define LNAV24 CHOICE_LEFTNAV( "24", "10" )
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#define LNAV25 CHOICE_LEFTNAV( "25", "11" )
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#define LNAV26 CHOICE_LEFTNAV( "26", "12" )
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#define LNAV27 CHOICE_LEFTNAV( "27", "13" )
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#define LNAV28 CHOICE_LEFTNAV( "28", "14" )
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CHOICE_SECTION_TITLE( 1, GAMETYPE_OPTIONS )
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CHOICE_DVARFLOATLIST( 2, CHOICE1_TEXT, CHOICE1_DVAR RNAV2, CHOICE1_STRLIST, CHOICE1_EXEC )
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#ifdef CHOICE2_SHOW
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CHOICE_DVARFLOATLIST( 3, CHOICE2_TEXT, CHOICE2_DVAR RNAV3, CHOICE2_STRLIST, CHOICE2_EXEC )
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#endif
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#ifdef CHOICE3_SHOW
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CHOICE_DVARFLOATLIST( 4, CHOICE3_TEXT, CHOICE3_DVAR RNAV4, CHOICE3_STRLIST, CHOICE3_EXEC )
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#endif
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#ifdef CHOICE4_SHOW
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CHOICE_DVARFLOATLIST( 5, CHOICE4_TEXT, CHOICE4_DVAR RNAV5, CHOICE4_STRLIST, CHOICE4_EXEC )
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#endif
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#ifdef CHOICE5_SHOW
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CHOICE_DVARFLOATLIST( 6, CHOICE5_TEXT, CHOICE5_DVAR RNAV6, CHOICE5_STRLIST, CHOICE5_EXEC )
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#endif
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#ifdef CHOICE6_SHOW
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CHOICE_DVARFLOATLIST( 7, CHOICE6_TEXT, CHOICE6_DVAR RNAV7, CHOICE6_STRLIST, CHOICE6_EXEC )
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#endif
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#ifdef CHOICE7_SHOW
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CHOICE_DVARFLOATLIST( 8, CHOICE7_TEXT, CHOICE7_DVAR RNAV8, CHOICE7_STRLIST, CHOICE7_EXEC )
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#endif
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/*
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#ifdef CHOICE8_SHOW
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CHOICE_DVARFLOATLIST( 9, CHOICE8_TEXT, CHOICE8_DVAR RNAV9, CHOICE8_STRLIST, CHOICE8_EXEC )
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#endif
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*/
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/*
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CHOICE_DVARFLOATLIST( 5, CHOICE3_TEXT, CHOICE1_DVAR, CHOICE1_STRLIST, CHOICE1_EXEC )
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CHOICE_DVARFLOATLIST( 6, CHOICE4_TEXT, CHOICE2_DVAR, CHOICE2_STRLIST, CHOICE2_EXEC )
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CHOICE_DVARFLOATLIST( 7, CHOICE5_TEXT, CHOICE1_DVAR, CHOICE1_STRLIST, CHOICE1_EXEC )
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CHOICE_DVARFLOATLIST( 8, CHOICE2_TEXT, CHOICE2_DVAR, CHOICE2_STRLIST, CHOICE2_EXEC )
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CHOICE_DVARFLOATLIST( 9, CHOICE1_TEXT, CHOICE1_DVAR, CHOICE1_STRLIST, CHOICE1_EXEC )
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*/
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CHOICE_SECTION_TITLE( 9, "@MPUI_RULES_TEAM_OPTIONS" )
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CHOICE_DVARFLOATLIST( 10, CHOICE_SPECTATE_TEXT, CHOICE_SPECTATE_DVAR RNAV10, CHOICE_SPECTATE_STRLIST, CHOICE_SPECTATE_EXEC )
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CHOICE_DVARFLOATLIST( 11, CHOICE_WAVEDELAY_TEXT, CHOICE_WAVEDELAY_DVAR RNAV11, CHOICE_WAVEDELAY_STRLIST, CHOICE_WAVEDELAY_EXEC )
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CHOICE_DVARFLOATLIST( 12, CHOICE_FORCERESPAWN_TEXT, CHOICE_FORCERESPAWN_DVAR RNAV12, CHOICE_FORCERESPAWN_STRLIST, CHOICE_FORCERESPAWN_EXEC )
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//#ifdef PC
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// #ifdef TEAMBASED
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// CHOICE_DVARFLOATLIST( 13, CHOICE_FRIENDLYFIRE_TEXT, CHOICE_FRIENDLYFIRE_DVAR RNAV14, CHOICE_FRIENDLYFIRE_STRLIST, CHOICE_FRIENDLYFIRE_EXEC )
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// #endif
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//#else
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CHOICE_DVARFLOATLIST( 13, CHOICE_RADAR_TEXT, CHOICE_RADAR_DVAR RNAV13, CHOICE_RADAR_STRLIST, CHOICE_RADAR_EXEC )
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#ifdef TEAMBASED
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CHOICE_DVARFLOATLIST( 14, CHOICE_FRIENDLYFIRE_TEXT, CHOICE_FRIENDLYFIRE_DVAR RNAV14, CHOICE_FRIENDLYFIRE_STRLIST, CHOICE_FRIENDLYFIRE_EXEC )
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#endif
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//#endif
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CHOICE_SECTION_TITLE( 15, "@MPUI_RULES_PLAYER_OPTIONS" )
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CHOICE_DVARFLOATLIST( 16, CHOICE_NUMLIVES_TEXT, CHOICE_NUMLIVES_DVAR LNAV16, CHOICE_NUMLIVES_STRLIST, CHOICE_NUMLIVES_EXEC )
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CHOICE_DVARFLOATLIST( 17, CHOICE_RESPAWNDELAY_TEXT, CHOICE_RESPAWNDELAY_DVAR LNAV17, CHOICE_RESPAWNDELAY_STRLIST, CHOICE_RESPAWNDELAY_EXEC )
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CHOICE_DVARFLOATLIST( 18, CHOICE_MAXHEALTH_TEXT, CHOICE_MAXHEALTH_DVAR LNAV18, CHOICE_MAXHEALTH_STRLIST, CHOICE_MAXHEALTH_EXEC )
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CHOICE_DVARFLOATLIST( 19, CHOICE_HEALTHREGEN_TEXT, CHOICE_HEALTHREGEN_DVAR LNAV19, CHOICE_HEALTHREGEN_STRLIST, CHOICE_HEALTHREGEN_EXEC )
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CHOICE_DVARFLOATLIST( 20, CHOICE_KILLCAM_TEXT, CHOICE_KILLCAM_DVAR LNAV20, CHOICE_KILLCAM_STRLIST, CHOICE_KILLCAM_EXEC )
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//#ifndef PC
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CHOICE_DVARFLOATLIST( 21, CHOICE_ALLOWSPRINT_TEXT, CHOICE_ALLOWSPRINT_DVAR LNAV21, CHOICE_ALLOWSPRINT_STRLIST, CHOICE_ALLOWSPRINT_EXEC )
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//#endif
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CHOICE_SECTION_TITLE( 23, "@MPUI_RULES_GAMEPLAY_OPTIONS" )
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//#ifdef PC
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// //CHOICE_DVARFLOATLIST( 24, CHOICE_HEADSHOTS_TEXT, CHOICE_HEADSHOTS_DVAR LNAV24, CHOICE_HEADSHOTS_STRLIST, CHOICE_HEADSHOTS_EXEC )
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// CHOICE_DVARFLOATLIST( 24, CHOICE_PERKS_TEXT, CHOICE_PERKS_DVAR LNAV25, CHOICE_PERKS_STRLIST, CHOICE_PERKS_EXEC )
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// CHOICE_DVARFLOATLIST( 25, CHOICE_HARDPOINTS_TEXT, CHOICE_HARDPOINTS_DVAR LNAV26, CHOICE_HARDPOINTS_STRLIST, CHOICE_HARDPOINTS_EXEC )
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// CHOICE_DVARFLOATLIST( 26, CHOICE_HARDCORE_TEXT, CHOICE_HARDCORE_DVAR LNAV27, CHOICE_HARDCORE_STRLIST, CHOICE_HARDCORE_EXEC )
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// CHOICE_DVARFLOATLIST_VIS( 27, CHOICE_VEHICLES_TEXT, CHOICE_VEHICLES_DVAR LNAV28, CHOICE_VEHICLES_STRLIST, CHOICE_VEHICLES_EXEC, when( dvarstring( "ui_mapname" ) != "mp_airfield" && dvarstring( "ui_mapname" ) != "mp_asylum" && dvarstring( "ui_mapname" ) != "mp_castle" && dvarstring( "ui_mapname" ) != "mp_dome" && dvarstring( "ui_mapname" ) != "mp_hangar" && dvarstring( "ui_mapname" ) != "mp_makin" && dvarstring( "ui_mapname" ) != "mp_nachtfeuer" && dvarstring( "ui_mapname" ) != "mp_suburban" && dvarstring( "ui_mapname" ) != "mp_shrine" && dvarstring( "ui_mapname" ) != "mp_courtyard" ) )
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//#else
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CHOICE_DVARFLOATLIST( 24, CHOICE_HEADSHOTS_TEXT, CHOICE_HEADSHOTS_DVAR LNAV24, CHOICE_HEADSHOTS_STRLIST, CHOICE_HEADSHOTS_EXEC )
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CHOICE_DVARFLOATLIST( 25, CHOICE_PERKS_TEXT, CHOICE_PERKS_DVAR LNAV25, CHOICE_PERKS_STRLIST, CHOICE_PERKS_EXEC )
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CHOICE_DVARFLOATLIST( 26, CHOICE_HARDPOINTS_TEXT, CHOICE_HARDPOINTS_DVAR LNAV26, CHOICE_HARDPOINTS_STRLIST, CHOICE_HARDPOINTS_EXEC )
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CHOICE_DVARFLOATLIST( 27, CHOICE_HARDCORE_TEXT, CHOICE_HARDCORE_DVAR LNAV27, CHOICE_HARDCORE_STRLIST, CHOICE_HARDCORE_EXEC )
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CHOICE_DVARFLOATLIST_VIS( 28, CHOICE_VEHICLES_TEXT, CHOICE_VEHICLES_DVAR LNAV28, CHOICE_VEHICLES_STRLIST, CHOICE_VEHICLES_EXEC, when( dvarstring( "ui_mapname" ) != "mp_airfield" && dvarstring( "ui_mapname" ) != "mp_asylum" && dvarstring( "ui_mapname" ) != "mp_castle" && dvarstring( "ui_mapname" ) != "mp_dome" && dvarstring( "ui_mapname" ) != "mp_hangar" && dvarstring( "ui_mapname" ) != "mp_makin" && dvarstring( "ui_mapname" ) != "mp_nachtfeuer" && dvarstring( "ui_mapname" ) != "mp_suburban" && dvarstring( "ui_mapname" ) != "mp_shrine" && dvarstring( "ui_mapname" ) != "mp_courtyard" ) )
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//#endif
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/*
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CHOICE_DVARFLOATLIST( 1, CHOICE__TEXT, CHOICE__DVAR, CHOICE__STRLIST, CHOICE__EXEC )
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*/
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#include "ui/safearea.menu"
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}
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PREPROC_DVAR_POPUP2( 10, CHOICE_SPECTATE_TEXT, CHOICE_SPECTATE_NUMVALS, CHOICE_SPECTATE_DVAR, CHOICE_SPECTATE_STR1, CHOICE_SPECTATE_STR2, CHOICE_SPECTATE_STR3, CHOICE_SPECTATE_STR4, CHOICE_SPECTATE_STR5, CHOICE_SPECTATE_STR6, CHOICE_SPECTATE_VAL1, CHOICE_SPECTATE_VAL2, CHOICE_SPECTATE_VAL3, CHOICE_SPECTATE_VAL4, CHOICE_SPECTATE_VAL5, CHOICE_SPECTATE_VAL6, POPUP_ITEM_OFFSET )
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PREPROC_DVAR_POPUP2( 11, CHOICE_WAVEDELAY_TEXT, CHOICE_WAVEDELAY_NUMVALS, CHOICE_WAVEDELAY_DVAR, CHOICE_WAVEDELAY_STR1, CHOICE_WAVEDELAY_STR2, CHOICE_WAVEDELAY_STR3, CHOICE_WAVEDELAY_STR4, CHOICE_WAVEDELAY_STR5, CHOICE_WAVEDELAY_STR6, CHOICE_WAVEDELAY_VAL1, CHOICE_WAVEDELAY_VAL2, CHOICE_WAVEDELAY_VAL3, CHOICE_WAVEDELAY_VAL4, CHOICE_WAVEDELAY_VAL5, CHOICE_WAVEDELAY_VAL6, POPUP_ITEM_OFFSET )
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#ifdef TEAMBASED
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PREPROC_DVAR_POPUP2( 13, CHOICE_FRIENDLYFIRE_TEXT, CHOICE_FRIENDLYFIRE_NUMVALS, CHOICE_FRIENDLYFIRE_DVAR, CHOICE_FRIENDLYFIRE_STR1, CHOICE_FRIENDLYFIRE_STR2, CHOICE_FRIENDLYFIRE_STR3, CHOICE_FRIENDLYFIRE_STR4, CHOICE_FRIENDLYFIRE_STR5, CHOICE_FRIENDLYFIRE_STR6, CHOICE_FRIENDLYFIRE_VAL1, CHOICE_FRIENDLYFIRE_VAL2, CHOICE_FRIENDLYFIRE_VAL3, CHOICE_FRIENDLYFIRE_VAL4, CHOICE_FRIENDLYFIRE_VAL5, CHOICE_FRIENDLYFIRE_VAL6, POPUP_ITEM_OFFSET )
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#endif
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PREPROC_DVAR_POPUP2( 16, CHOICE_NUMLIVES_TEXT, CHOICE_NUMLIVES_NUMVALS, CHOICE_NUMLIVES_DVAR, CHOICE_NUMLIVES_STR1, CHOICE_NUMLIVES_STR2, CHOICE_NUMLIVES_STR3, CHOICE_NUMLIVES_STR4, CHOICE_NUMLIVES_STR5, CHOICE_NUMLIVES_STR6, CHOICE_NUMLIVES_VAL1, CHOICE_NUMLIVES_VAL2, CHOICE_NUMLIVES_VAL3, CHOICE_NUMLIVES_VAL4, CHOICE_NUMLIVES_VAL5, CHOICE_NUMLIVES_VAL6, POPUP_ITEM_OFFSET )
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PREPROC_DVAR_POPUP2( 17, CHOICE_RESPAWNDELAY_TEXT, CHOICE_RESPAWNDELAY_NUMVALS, CHOICE_RESPAWNDELAY_DVAR, CHOICE_RESPAWNDELAY_STR1, CHOICE_RESPAWNDELAY_STR2, CHOICE_RESPAWNDELAY_STR3, CHOICE_RESPAWNDELAY_STR4, CHOICE_RESPAWNDELAY_STR5, CHOICE_RESPAWNDELAY_STR6, CHOICE_RESPAWNDELAY_VAL1, CHOICE_RESPAWNDELAY_VAL2, CHOICE_RESPAWNDELAY_VAL3, CHOICE_RESPAWNDELAY_VAL4, CHOICE_RESPAWNDELAY_VAL5, CHOICE_RESPAWNDELAY_VAL6, POPUP_ITEM_OFFSET )
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PREPROC_DVAR_POPUP2( 18, CHOICE_MAXHEALTH_TEXT, CHOICE_MAXHEALTH_NUMVALS, CHOICE_MAXHEALTH_DVAR, CHOICE_MAXHEALTH_STR1, CHOICE_MAXHEALTH_STR2, CHOICE_MAXHEALTH_STR3, CHOICE_MAXHEALTH_STR4, CHOICE_MAXHEALTH_STR5, CHOICE_MAXHEALTH_STR6, CHOICE_MAXHEALTH_VAL1, CHOICE_MAXHEALTH_VAL2, CHOICE_MAXHEALTH_VAL3, CHOICE_MAXHEALTH_VAL4, CHOICE_MAXHEALTH_VAL5, CHOICE_MAXHEALTH_VAL6, POPUP_ITEM_OFFSET )
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PREPROC_DVAR_POPUP2( 19, CHOICE_HEALTHREGEN_TEXT, CHOICE_HEALTHREGEN_NUMVALS, CHOICE_HEALTHREGEN_DVAR, CHOICE_HEALTHREGEN_STR1, CHOICE_HEALTHREGEN_STR2, CHOICE_HEALTHREGEN_STR3, CHOICE_HEALTHREGEN_STR4, CHOICE_HEALTHREGEN_STR5, CHOICE_HEALTHREGEN_STR6, CHOICE_HEALTHREGEN_VAL1, CHOICE_HEALTHREGEN_VAL2, CHOICE_HEALTHREGEN_VAL3, CHOICE_HEALTHREGEN_VAL4, CHOICE_HEALTHREGEN_VAL5, CHOICE_HEALTHREGEN_VAL6, POPUP_ITEM_OFFSET )
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