40 lines
No EOL
1.2 KiB
Text
40 lines
No EOL
1.2 KiB
Text
#include "ui/menudef.h"
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// ----------------- allocate stat for custom class settings -------------------
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// custom class stats allocation numbers
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#define CAC_PRIMARY_GRENADE 220
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#define CAC_PRIMARY 221
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#define CAC_PRIMARY_ATTACHMENT 222
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#define CAC_SECONDARY 223
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#define CAC_SECONDARY_ATTACHMENT 224
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#define CAC_SPECIALTY_EQUIPMENT 225
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#define CAC_SPECIALTY_WEAPON 226
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#define CAC_SPECIALTY_ABILITY 227
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#define CAC_SPECIAL_GRENADE 228
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#define CAC_CAMO 229
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#define CAC_CLASS 320
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// custom class stats allocation numbers in string
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#define CAC_S_PRIMARY_GRENADE "220"
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#define CAC_S_PRIMARY "221"
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#define CAC_S_PRIMARY_ATTACHMENT "222"
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#define CAC_S_SECONDARY "223"
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#define CAC_S_SECONDARY_ATTACHMENT "224"
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#define CAC_S_SPECIALTY_EQUIPMENT "225"
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#define CAC_S_SPECIALTY_WEAPON "226"
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#define CAC_S_SPECIALTY_ABILITY "227"
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#define CAC_S_SPECIAL_GRENADE "228"
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#define CAC_S_CAMO "229"
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#define CAC_S_CLASS "320"
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// custom class name, this will change according which class is being edited
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#define CAC_MENU_NAME "menu_cac_heavygunner"
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#define CAC_PREFIX "heavygunner_"
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#define CAC_CUSTOM_NAME "customclass3"
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#include "ui_mp/common_macro.inc"
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#include "ui_mp/cac.inc" |