cod5-sdk/raw/ui_mp/cac_heavygunner.menu
2008-11-20 00:00:00 +00:00

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#include "ui/menudef.h"
// ----------------- allocate stat for custom class settings -------------------
// custom class stats allocation numbers
#define CAC_PRIMARY_GRENADE 220
#define CAC_PRIMARY 221
#define CAC_PRIMARY_ATTACHMENT 222
#define CAC_SECONDARY 223
#define CAC_SECONDARY_ATTACHMENT 224
#define CAC_SPECIALTY_EQUIPMENT 225
#define CAC_SPECIALTY_WEAPON 226
#define CAC_SPECIALTY_ABILITY 227
#define CAC_SPECIAL_GRENADE 228
#define CAC_CAMO 229
#define CAC_CLASS 320
// custom class stats allocation numbers in string
#define CAC_S_PRIMARY_GRENADE "220"
#define CAC_S_PRIMARY "221"
#define CAC_S_PRIMARY_ATTACHMENT "222"
#define CAC_S_SECONDARY "223"
#define CAC_S_SECONDARY_ATTACHMENT "224"
#define CAC_S_SPECIALTY_EQUIPMENT "225"
#define CAC_S_SPECIALTY_WEAPON "226"
#define CAC_S_SPECIALTY_ABILITY "227"
#define CAC_S_SPECIAL_GRENADE "228"
#define CAC_S_CAMO "229"
#define CAC_S_CLASS "320"
// custom class name, this will change according which class is being edited
#define CAC_MENU_NAME "menu_cac_heavygunner"
#define CAC_PREFIX "heavygunner_"
#define CAC_CUSTOM_NAME "customclass3"
#include "ui_mp/common_macro.inc"
#include "ui_mp/cac.inc"