cod5-sdk/raw/ui/settings.menu

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#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define CHOICE_SIZE_X 150
#define CHOICE_SIZE_Y 22
#define CHOICE_X_START 0
#define CHOICE_Y_START 65//85//34
#define CHOICE_SEP_OFFSET_Y -2
#define CHOICE_SIDEITEM_SPACING -310
#define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+20)
#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#include "ui_mp/stats_info.inc"
#include "ui/overlaybg.inc"
#define ORIGIN_DESCRIPTION -190 0//-205 0//(CHOICE_X_START + 15) 190
#define COLOR_DESC_TEXT COLOR_BODY_TEXT
#define ORIGIN_BUTTON_BACK 52 438
#define ORIGIN_BUTTON_INVITE 390 86
#define ORIGIN_BUTTON_KICK 529 98
#define MENU_FONT_SIZE TEXTSIZE_DEFAULT
#define HIGHLIGHT_SIZE 142 22
#define MENU_FONT_COLOR 1 1 1 0.5
#define MENU_LOCKED_COLOR 0.25 0.25 0.25 1
#define PLAYERLIST_WIDTH 270
#define ORIGIN_PLAYERLIST (- (PLAYERLIST_WIDTH - RIGHTITEM_OFFSET)) 36
#define LISTBOX_WIDTH 204
#define COLOR_DISABLE 0.3 0.3 0.3 1
#define GAMEINFO_ORIENTATION 1
#define GAMEINFO_ORIGIN_X -160
#define GAMEINFO_ORIGIN_Y 65
#define GAMEINFO_ORIGIN GAMEINFO_ORIGIN_X GAMEINFO_ORIGIN_Y//-200 65 //-200 100//100 100//(CHOICE_X_START+CHOICE_SIZE_X-GAMEINFO_WIDTH) 226 //(CHOICE_X_START + 32) 226
#define GAMEINFO_WIDTH 160 //100 100 256 192
#define GAMEINFO_HEIGHT 100//120//192//150
#define GAMEINFO_RECT GAMEINFO_ORIGIN GAMEINFO_WIDTH GAMEINFO_HEIGHT
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X (LISTBOX_WIDTH-15)
{
menuDef {
name settings
rect 0 0 640 470 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
soundloop "music_mainmenu"
#if COOP_EPD
onOpen { setdvar invite_visible "0"; setdvar ui_preview_map dvarString( ui_mapname ); setdvar ui_preview_gt dvarString( ui_gametype ); exec "selectStringTableEntryInDvar maps/didyouknow_epd.csv 0 didyouknow"; focusfirst; }
#else
onOpen { setdvar invite_visible "0"; setdvar ui_preview_map dvarString( ui_mapname ); setdvar ui_preview_gt dvarString( ui_gametype ); exec "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow"; focusfirst; }
#endif
onEsc { close self; }
onClose { setdvar invite_visible "1"; }
// background from overlaybg.inc
OVERLAY_BACKGROUND
#include "ui/navcontrols.inc"
#include "ui/safearea.menu"
CHOICE_OVERLAY_TITLE( "@MENU_SETTINGS" )
#define LOCAL_GAMERULES_ACTION \
uiScript openMenuOnDvar "ui_gametype" cmp "settings_quick_cmp"; \
uiScript openMenuOnDvar "ui_gametype" zom "settings_quick_zom";
#define SUBMENUS_NOT_OPENED ( !dvarBool( settings_map_selected ) && !dvarBool( settings_gametype_selected ) )
// ----------------------------map images------------------------------------
#include "ui_mp/game_info.inc"
#define MAP_IMAGE tableLookup( "maps/mapsTable.csv", 0, dvarString( ui_mapname ) , 4 )
#define GAMETYPE_IMAGE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 5 )
#define GAMEMODE_WITH_ARCADEMODE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 )
#define GAMEMODE_WITHOUT_ARCADEMODE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 3 )
#define GAMEMODE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 7 )
#define MAP_NAME tableLookup( "maps/mapsTable.csv", 0, dvarString( ui_mapname ) , 3 )
#define GAMEMODE_DESC_WITH_ARCADEMODE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 2 )
#define GAMEMODE_DESC_WITHOUT_ARCADEMODE tableLookup( "maps/gametypesTable.csv", 0, dvarString( ui_gametype ), 4 )
// faded shawdow background
//PREPROC_SHADER_DRAW_ALIGNED( GAMEINFO_RECT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP, 0 (120+35), "menu_white_line_faded", 0.1 0.1 0.1 0.7, 0, 0, 0 0 0 0 visible when( 1 ); )
THIRD_RIGHT_COL_GRADIENT_SHIFTED
PREPROC_GRADIENT_TOP_LINE_DRAW_ALIGNED( 30, 10, 165, (115+10), HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, "menu_button_backing", 0 0 0 0.5 )
GAME_INFO3_COOP( MAP_IMAGE, GAMETYPE_IMAGE, "@" + GAMEMODE_WITH_ARCADEMODE, "@" + MAP_NAME, "@" + GAMEMODE_DESC_WITH_ARCADEMODE, ( dvarbool( arcademode ) || dvarbool( zombiemode ) ) && dvarString( ui_gametype ) != "locked" )
GAME_INFO3_COOP( MAP_IMAGE, GAMETYPE_IMAGE, "@" + GAMEMODE_WITHOUT_ARCADEMODE, "@" + MAP_NAME, "@" + GAMEMODE_DESC_WITHOUT_ARCADEMODE, ( !dvarbool( arcademode ) && !dvarbool( zombiemode ) ) && dvarString( ui_gametype ) != "locked" )
GAME_INFO3_COOP_LOCKED( MAP_IMAGE, GAMETYPE_IMAGE, "@" + GAMEMODE_WITH_ARCADEMODE, "@" + MAP_NAME, "@" + GAMEMODE_DESC_WITH_ARCADEMODE, dvarString( ui_gametype ) == "locked" )
// ----------------------------map images------------------------------------
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_MISSION_SELECT", setdvar settings_map_selected "1"; setfocus map_selection; setdvar ui_preview dvarString( ui_mapname ), ;, ;, when( dvarInt( settings_gametype_selected ) == 0 ), name change_map )
CHOICE_LEFTITEM2_VIS( 1, "@"+MAP_NAME, CHOICE_TEXTCOLOR, when( SUBMENUS_NOT_OPENED ) )
CHOICE_BUTTON_COLOR_VIS( 1, "@MENU_MISSION_SELECT", COLOR_DISABLE, when( dvarInt( settings_gametype_selected ) ) )
PREPROC_GRADIENT_TOP_LINE_DRAW_ALIGNED_VIS( (LISTBOX_WIDTH-20), 66, 175/*180*/, 308/*265*/, HORIZONTAL_ALIGN_LEFT, VERTICAL_ALIGN_TOP, 0 0, "menu_button_backing", 0 0 0 0.4, when (dvarBool( settings_map_selected ) || dvarBool( settings_gametype_selected ) ) )
// map selection ===========================================
itemDef
{
name map_selection
type ITEM_TYPE_LISTBOX
feeder FEEDER_MAPS
rect (LISTBOX_WIDTH-20) 62 190/*197*/ 308 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin 0 0
elementwidth 20//25
elementheight 23//18//23//25//18
noscrollbars
textfont CHOICE_TEXTFONT
textscale CHOICE_TEXTSIZE
textalignx -5
forecolor CHOICE_TEXTCOLOR
focusColor COLOR_TITLE
selectBorder 0.8 0.95 1 0
outlinecolor HIGHLIGHT_COLOR
highlightTexture "menu_button_backing_highlight"
#ifdef XENON
selectIcon "ui_button_xenon_3d_a_32x32"
#endif
#ifdef PS3
selectIcon "ui_button_ps3_x_32x32"
#endif
//backcolor .1 .1 .1 .5
//backgroundItemListbox "menu_white_line_faded"
disablecolor COLOR_DISABLED
textstyle ITEM_TEXTSTYLE_SHADOWED
visible when( dvarBool( settings_map_selected ) )
columns 1 25 190 64//22 190 64
onfocus { play "mouse_over"; }
onListboxSelectionChange { play "mouse_over"; }
doubleclick { play "mouse_click"; setdvar settings_map_selected "0"; setfocus change_map; execNow "xupdatepartystate"; setdvar ui_preview_map dvarString( ui_mapname ); }
execKeyInt BUTTON_B { setdvar settings_map_selected "0"; setdvar ui_mapname dvarString ( ui_preview_map ); setfocus change_map }
}
#if GERMAN_ZOMBIE_BUILD
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MPUI_CHANGE_GAME_MODE", setdvar settings_gametype_selected "1"; setfocus gametype_selection; setdvar ui_preview dvarString( ui_gametype ), ;, ;, when( dvarInt( settings_map_selected ) == 0 ), name change_gametype )
CHOICE_LEFTITEM2_VIS( 2, "@"+GAMEMODE, CHOICE_TEXTCOLOR, when( SUBMENUS_NOT_OPENED ) )
CHOICE_BUTTON_COLOR_VIS( 2, "@MPUI_CHANGE_GAME_MODE", COLOR_DISABLE, when( dvarInt( settings_map_selected ) ) )
#else // #if GERMAN_ZOMBIE_BUILD
CHOICE_BUTTON_VIS( 2, "@MPUI_GAME_RULES", LOCAL_GAMERULES_ACTION, when( dvarInt( settings_map_selected ) == 0 && dvarString( language ) == "german" ) )
CHOICE_DBUTTON_VIS( 2, "@MPUI_GAME_RULES", when( dvarInt( settings_map_selected ) && dvarString( language ) == "german" ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MPUI_CHANGE_GAME_MODE", setdvar settings_gametype_selected "1"; setfocus gametype_selection; setdvar ui_preview dvarString( ui_gametype ), ;, ;, when( dvarInt( settings_map_selected ) == 0 && dvarString( language ) != "german" ), name change_gametype )
CHOICE_LEFTITEM2_VIS( 2, "@"+GAMEMODE, CHOICE_TEXTCOLOR, when( dvarString( language ) != "german" && SUBMENUS_NOT_OPENED ) )
CHOICE_DBUTTON_VIS( 2, "@MPUI_CHANGE_GAME_MODE", when( dvarInt( settings_map_selected ) && dvarString( language ) != "german" ) )
#endif // #ifdef GERMAN_ZOMBIE_BUILD
//LISTBOX_GRADIENT_VIS( 235 65 180 190 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, dvarBool( settings_gametype_selected ) )
// gametype selection ===========================================
itemDef
{
name gametype_selection
type ITEM_TYPE_LISTBOX
feeder FEEDER_CUSTOM_GAMETYPES
rect (LISTBOX_WIDTH-20) 62 190/*197*/ 308 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin 0 0
elementwidth 20
elementheight 23//18//23//18
noscrollbars
textfont CHOICE_TEXTFONT
textscale CHOICE_TEXTSIZE
textalignx -5
forecolor CHOICE_TEXTCOLOR
focusColor COLOR_TITLE
selectBorder 0.8 0.95 1 0
outlinecolor HIGHLIGHT_COLOR
highlightTexture "menu_button_backing_highlight"
#ifdef XENON
selectIcon "ui_button_xenon_3d_a_32x32"
#endif
#ifdef PS3
selectIcon "ui_button_ps3_x_32x32"
#endif
disablecolor COLOR_DISABLED
textstyle ITEM_TEXTSTYLE_SHADOWED
visible when( dvarBool( settings_gametype_selected ) )
columns 1 22 190 64
onfocus { play "mouse_over"; }
onListboxSelectionChange { play "mouse_over"; }
doubleclick {
play "mouse_click";
setdvar settings_gametype_selected "0";
setfocus change_gametype;
execNow "xupdatepartystate";
execNow "set ui_gametypechanged 1";
execOnDvarStringValue "ui_gametype" cmp "set arcademode 1; set zombiemode 0; set ui_hostOptionsEnabled 0; set ui_mapname "FIRST_PLAYABLE_CAMPAIGN_LEVEL;
execOnDvarStringValue "ui_gametype" cmp "set ui_preview_map "FIRST_PLAYABLE_CAMPAIGN_LEVEL;
execOnDvarStringValue "ui_gametype" zom "set arcademode 0; set zombiemode 1; set ui_hostOptionsEnabled 0; set ui_mapname "FIRST_PLAYABLE_ZOMBIE_LEVEL;
execOnDvarStringValue "ui_gametype" zom "set ui_preview_map "FIRST_PLAYABLE_ZOMBIE_LEVEL;
}
execKeyInt BUTTON_B { setdvar settings_gametype_selected "0"; setdvar ui_mapname dvarString ( ui_preview_map ); setdvar ui_gametype dvarString( ui_preview ); setfocus change_gametype }
}
#if GERMAN_ZOMBIE_BUILD
CHOICE_BUTTON_VIS( 3, "@MPUI_GAME_RULES", LOCAL_GAMERULES_ACTION, when( dvarInt( settings_map_selected ) == 0 && dvarInt( settings_gametype_selected ) == 0 && dvarString( ui_gametype ) != "zom" ) )
CHOICE_DBUTTON_VIS( 3, "@MPUI_GAME_RULES", when( dvarInt( settings_map_selected ) || dvarInt( settings_gametype_selected ) || dvarString( ui_gametype ) == "zom" ) )
#else // #if GERMAN_ZOMBIE_BUILD
CHOICE_BUTTON_VIS( 3, "@MPUI_GAME_RULES", LOCAL_GAMERULES_ACTION, when( dvarInt( settings_map_selected ) == 0 && dvarInt( settings_gametype_selected ) == 0 && dvarString( ui_gametype ) != "zom" && dvarString( language ) != "german" ) )
CHOICE_DBUTTON_VIS( 3, "@MPUI_GAME_RULES", when( (dvarString( language ) != "german") && (dvarInt( settings_map_selected ) || dvarInt( settings_gametype_selected ) || dvarString( ui_gametype ) == "zom") ) )
#endif // #if GERMAN_ZOMBIE_BUILD
}
#define FOCUS_CHECK( pnum ) \
dvartest "party_privacyStatus" focusdvar { pnum }
#undef GAMEINFO_ORIGIN_X
#define GAMEINFO_ORIGIN_X -200
#undef GAMEINFO_WIDTH
#define GAMEINFO_WIDTH 200
menuDef
{
name popup_party_privacy
rect 0 0 640 470 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
soundloop "music_mainmenu"
onOpen {
setfocusbydvar "party_privacyStatus";
setdvar invite_visible "0";
#if COOP_EPD
exec "selectStringTableEntryInDvar maps/didyouknow_epd.csv 0 didyouknow";
#else
exec "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow";
#endif
}
onEsc { close self; }
onClose { setdvar invite_visible "1"; exec "updategamerprofile"; }
// background from overlaybg.inc
OVERLAY_BACKGROUND
#include "ui/navcontrols.inc"
CHOICE_OVERLAY_TITLE( "@MPUI_LOBBY_PRIVACY" )
#define PARTY_PRIVACY_OPEN \
execNow "party_privacyStatus 0"; \
exec "xsessionupdateprivacy";
#define PARTY_PRIVACY_OPEN2FRIENDS \
execNow "party_privacyStatus 1"; \
exec "xsessionupdateprivacy";
#define PARTY_PRIVACY_INVITEONLY \
execNow "party_privacyStatus 2"; \
exec "xsessionupdateprivacy";
#define PARTY_PRIVACY_CLOSE \
execNow "party_privacyStatus 3"; \
exec "xsessionupdateprivacy";
// onfocus
#define PRIVACY_OPEN_FOCUS \
exec "set ui_privacy_pref @MPUI_OPEN"; \
exec "set ui_privacy_pref_desc @MENU_OPEN_DESC"; \
exec "set ui_privacy_pref_icon menu_party_privacy_open"
#define PRIVACY_FRIENDS_FOCUS \
exec "set ui_privacy_pref @MPUI_OPEN_FRIENDS"; \
exec "set ui_privacy_pref_desc @MENU_OPEN_FRIENDS_DESC"; \
exec "set ui_privacy_pref_icon menu_party_privacy_friends"
#define PRIVACY_INVITE_FOCUS \
exec "set ui_privacy_pref @MPUI_INVITE_ONLY"; \
exec "set ui_privacy_pref_desc @MENU_INVITE_ONLY_DESC"; \
exec "set ui_privacy_pref_icon menu_party_privacy_invite";
#define PRIVACY_CLOSE_FOCUS \
exec "set ui_privacy_pref @MPUI_CLOSE"; \
exec "set ui_privacy_pref_desc @MENU_CLOSE_DESC"; \
exec "set ui_privacy_pref_icon menu_party_privacy_close";
#ifdef PS3
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MPUI_INVITE_ONLY", close self; PARTY_PRIVACY_INVITEONLY, PRIVACY_INVITE_FOCUS;, ;, when(1), FOCUS_CHECK( 2 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MPUI_CLOSE", close self; PARTY_PRIVACY_CLOSE, PRIVACY_CLOSE_FOCUS;, ;, when(1), FOCUS_CHECK( 3 ) )
#else
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MPUI_OPEN", close self; PARTY_PRIVACY_OPEN, PRIVACY_OPEN_FOCUS;, ;, when(1), FOCUS_CHECK( 0 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MPUI_OPEN_FRIENDS", close self; PARTY_PRIVACY_OPEN2FRIENDS, PRIVACY_FRIENDS_FOCUS;, ;, when(1), FOCUS_CHECK( 1 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MPUI_INVITE_ONLY", close self; PARTY_PRIVACY_INVITEONLY, PRIVACY_INVITE_FOCUS;, ;, when(1), FOCUS_CHECK( 2 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 4, "@MPUI_CLOSE", close self; PARTY_PRIVACY_CLOSE, PRIVACY_CLOSE_FOCUS;, ;, when(1), FOCUS_CHECK( 3 ) )
#endif
THIRD_RIGHT_COL_GRADIENT
PREPROC_GRADIENT_TOP_LINE_DRAW_ALIGNED( 0, -5, 185, (115+45), HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, "menu_button_backing", 0 0 0 0.5 )
//icon
PREPROC_SHADER_DRAW_ALIGNED( -170 45 128 128 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP, 0 0, dvarString( ui_privacy_pref_icon ), 1 1 1 1, 0, 0, 0 0 0 0 )
//name
PREPROC_TEXT_DRAW_ALIGNED( 3 -7 200 14 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, exp text( dvarString( ui_privacy_pref ) ), TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_LEFT, COLOR_FOCUSED )
//description
PREPROC_TEXT_DRAW_ALIGNED( 3 10 185 100 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, exp text( dvarString( ui_privacy_pref_desc ) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_DESC_TEXT )
}
#ifdef XENON
#define FOCUS_CHECK_SEARCH_PREF( pnum ) \
dvartest "geographicalMatchmaking" focusdvar { pnum }
menuDef
{
name popup_geographicalMatchmaking
rect 0 0 640 470 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
soundloop "music_mainmenu"
#if COOP_EPD
onOpen { setfocusbydvar "geographicalMatchmaking"; setdvar invite_visible "0"; exec "selectStringTableEntryInDvar maps/didyouknow_epd.csv 0 didyouknow"; }
#else
onOpen { setfocusbydvar "geographicalMatchmaking"; setdvar invite_visible "0"; exec "selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow"; }
#endif
onEsc { close self; }
onClose { exec "updategamerprofile"; setdvar invite_visible "1"; }
// background from overlaybg.inc
OVERLAY_BACKGROUND
#include "ui/navcontrols.inc"
#define ANY_LOCALE_FOCUS \
exec "set ui_search_pref @MPUI_ANY_LOCALE"; \
exec "set ui_search_pref_desc @MPUI_ANY_LOCALE_DESC"; \
exec "set ui_search_pref_icon menu_matchmaking_locale_any"
#define LOCALE_PREFERRED_FOCUS \
exec "set ui_search_pref @MPUI_LOCALE_PREFERRED"; \
exec "set ui_search_pref_desc @MPUI_LOCALE_PREFERRED_DESC"; \
exec "set ui_search_pref_icon menu_matchmaking_locale_preferred"
#define LOCALE_ONLY_FOCUS \
exec "set ui_search_pref @MPUI_LOCALE_ONLY"; \
exec "set ui_search_pref_desc @MPUI_LOCALE_ONLY_DESC"; \
exec "set ui_search_pref_icon menu_matchmaking_locale";
CHOICE_OVERLAY_TITLE( "@MPUI_MATCHMAKING_OPTIONS" )
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MPUI_ANY_LOCALE", close self; execNow "geographicalMatchmaking 0";, ANY_LOCALE_FOCUS, ;, 1, FOCUS_CHECK_SEARCH_PREF( 0 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MPUI_LOCALE_PREFERRED", close self; execNow "geographicalMatchmaking 1";, LOCALE_PREFERRED_FOCUS, ;, 1, FOCUS_CHECK_SEARCH_PREF( 1 ) )
CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MPUI_LOCALE_ONLY", close self; execNow "geographicalMatchmaking 2";, LOCALE_ONLY_FOCUS, ;, 1, FOCUS_CHECK_SEARCH_PREF( 2 ) )
THIRD_RIGHT_COL_GRADIENT
PREPROC_GRADIENT_DRAW_ALIGNED( 0, -5, 185, (115+45), HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, "menu_button_backing", 0 0 0 0.5 )
//icon
PREPROC_SHADER_DRAW_ALIGNED( -170 45 128 128 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP, 0 0, dvarString( ui_search_pref_icon ), 1 1 1 1, 0, 0, 0 0 0 0 )
//name
PREPROC_TEXT_DRAW_ALIGNED( 3 -7 200 14 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, exp text( dvarString( ui_search_pref ) ), TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_LEFT, COLOR_FOCUSED )
//description
PREPROC_TEXT_DRAW_ALIGNED( 3 10 185 100 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER, ORIGIN_DESCRIPTION, exp text( dvarString( ui_search_pref_desc ) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_DESC_TEXT )
}
#endif // #ifdef XENON
}