cod5-sdk/raw/techniques/particle_zdownsample.tech
2008-11-20 00:00:00 +00:00

16 lines
255 B
Text

{
stateMap "depth2d";
vertexShader 1.1 "textured_simple.hlsl"
{
}
pixelShader 2.0 "particle_zdownsample.hlsl"
{
colorMapSampler = sampler.feedback;
}
vertex.position = code.position;
vertex.texcoord[0] = code.texcoord[0];
}