50 lines
1.6 KiB
Text
50 lines
1.6 KiB
Text
main()
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{
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maps\mp\mp_dome_fx::main();
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maps\mp\createart\mp_dome_art::main();
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// spawn influencer tuning values. Set before _load::main() is called
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setdvar ("scr_spawn_twar_linked_flag_influencer_score_falloff_percentage", "1");
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maps\mp\_load::main();
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maps\mp\mp_dome_amb::main();
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maps\mp\_compass::setupMiniMap("compass_map_mp_dome");
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//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
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//VisionSetNaked( "mp_cargoship" );
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//ambientPlay("ambient_cargoshipmp_ext");
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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game["allies"] = "russian";
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game["axis"] = "german";
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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game["allies_soldiertype"] = "german";
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game["axis_soldiertype"] = "german";
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setdvar( "r_specularcolorscale", "1" );
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setdvar("compassmaxrange","2100");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_DOME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_DOME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_DOME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_DOME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_DOME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_DOME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_DOME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_DOME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_DOME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_DOME_E";
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// enable new spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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}
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