cod5-sdk/raw/maps/_photosource.gsc

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#include maps\_utility;
/*
psource_editmode = ""; //toggles value, edit or view default to view.
psource_image = ""; //sets image
psource_select_next = ""; // selects next psourceposition;
psource_select_prev = ""; // selects prev psourceposition
psource_setview = ""; // sets the view of the currently selected position.
psource_help ""; //prints to console some help text
psource_dump ""; //dumps view list to the console to be cut and pasted into script somewhere
*/
init()
{
flag_init("psource_Notviewing");
flag_init("psource_refresh");
}
main()
{
/#
if(!isdefined(level.flag) || !isdefined(level.flag["psource_refresh"]))
{
flag_init("psource_refresh");
flag_init("psource_Notviewing");
}
level.psource_selectrad = 12;
precacheshader("case");
precacheshader("psourcecreate");
precacheshader("psourcemodify");
setdvar("psource_image","");
setdvar("psource_delete","");
setdvar("psource_editmode","");
setdvar("psource_image","");
setdvar("psource_select_next","");
setdvar("psource_select_prev","");
setdvar("psource_setview","");
setdvar("psource_help","");
setdvar("psource_dump","");
setdvar("psource_select_new","");
setdvar("psource_enable","0");
level.photosourcemodsize = 35;
level.photosourcemod = newhudelem();
level.photosourcemod.alignX = "center";
level.photosourcemod.alignY = "top";
level.photosourcemod.horzAlign = "center";
level.photosourcemod.vertAlign = "top";
level.photosourcemod.x = 0;
level.photosourcemod.y = 0;
level.photosourcemod.alpha = .5;
level.photosourcemod setshader("psourcemodify",level.photosourcemodsize*2,level.photosourcemodsize);
level.photosource = newhudelem();
level.photosource.alignX = "left";
level.photosource.alignY = "top";
level.photosource.horzAlign = "left";
level.photosource.vertAlign = "top";
level.photosource.x = 0;
level.photosource.y = 0;
level.photosource.alpha = 0;
level.photosource setshader("case",640,480);
level.psource_editmode = false;
if(!isdefined(level.psource_views))
level.psource_views = [];
if(!isdefined(level.psource_selectindex))
level.psource_selectindex = level.psource_views.size;
level.psource_viewindex = undefined;
thread psource_viewmode();
// this handles all of the dvar settings
while(1)
{
psource_enable(); // pauses if not enabled.
psource_image_update();
psource_editmode_update();
psource_select_next();
psource_select_prev();
psource_select_new();
psource_setview();
psource_delete();
psource_dump();
psource_help();
wait .05;
}
#/
}
psource_enable()
{
if(getdvar("psource_enable") != "1")
{
flag_set("psource_refresh"); // makes everything stop drawing.
level.photosourcemod.alpha = 0;
level.photosource.alpha = 0;
}
psource_waittill_enable();
level.photosourcemod.alpha = 1;
}
psource_waittill_enable()
{
while(getdvar("psource_enable") != "1")
wait .1;
}
psource_viewmode()
{
wait .1;
while(1)
{
psource_waittill_enable();
flag_set("psource_Notviewing");
flag_clear("psource_refresh");
for(i=0;i<level.psource_views.size;i++)
level.psource_views[i] thread psource_viewwait(i);
thread psource_hud_preview();
thread psource_activatebutton();
thread psource_handleselectindex();
flag_wait("psource_refresh");
flag_wait("psource_Notviewing");
}
}
psource_activatebutton()
{
level endon ("psource_refresh");
while(1)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player changed to players[0]
players = get_players();
while(!players[0] usebuttonpressed())
wait .05;
pick = psource_getvisible();
if(isdefined(pick))
{
level.psource_selectindex = pick;
level.psource_views[pick] thread psource_hudshow();
}
while(players[0] usebuttonpressed())
wait .05;
}
}
psource_handleselectindex()
{
level endon ("psource_refresh");
lastselect = level.psource_selectindex;
while(1)
{
if(!isdefined(level.psource_views[lastselect]))
level.photosourcemod setshader("psourcecreate",level.photosourcemodsize*2,level.photosourcemodsize);
if(lastselect == level.psource_selectindex)
{
wait .05;
continue;
}
lastselect = level.psource_selectindex;
if(isdefined(level.psource_views[lastselect]))
level.psource_views[lastselect] thread psource_hudshow();
}
}
psource_hud_preview()
{
level endon ("psource_refresh");
while(1)
{
pick = psource_getvisible();
if(!isdefined(pick))
{
level.photosource fadeovertime(1);
level.photosource.alpha = 0;
level.psource_viewindex = undefined;
wait .05;
continue;
}
level.psource_viewindex = pick;
view = level.psource_views[pick];
if(isdefined(view.temp_image))
level.photosource setshader(view.temp_image,200,150);
else
level.photosource setshader(view.image,200,150);
level.photosource.alpha = 1;
while(isdefined(psource_getvisible()) && psource_getvisible() == pick)
wait .05;
flag_set("psource_refresh");
}
}
psource_getvisible()
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player changed to players[0]
players = get_players();
index = undefined;
dist = 1000000;
for(i=0;i<level.psource_views.size;i++)
{
if(players[0] islookingorg(level.psource_views[i]))
{
newdist = distance(players[0] geteye(),level.psource_views[i].origin);
if(newdist < dist)
{
dist = newdist;
index = i;
}
}
}
return index;
}
psource_viewwait(index)
{
level endon ("psource_refresh");
arrowlength = 55;
viewradexpandmax = 8;
viewradexpandcount = 0;
viewraddir = 1;
frametime = .05;
while(1)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player changed to players[0]
if(distance(flat_origin(self.origin),flat_origin(players[0].origin)) < 32)
{
wait .05;
continue;
}
thread draw_arrow_time(self.origin,self.origin+vector_multiply(anglestoforward(self.angles),arrowlength),(0,1,1),frametime);
if(level.psource_selectindex == index)
thread plot_circle_star_fortime(level.psource_selectrad,frametime,(1,1,0));
else
thread plot_circle_fortime(level.psource_selectrad,frametime,(0,1,0));
if(isdefined(level.psource_viewindex) && level.psource_viewindex == index)
{
thread debug_message("image: "+self.image,self.origin,frametime);
if(viewradexpandcount > viewradexpandmax)
viewraddir = -1;
else if(viewradexpandcount < 0)
viewraddir = 1;
viewradexpandcount+=viewraddir;
viewrad = level.psource_selectrad+3+viewradexpandcount;
viewcolor = (0,1,1);
}
else
{
viewrad = level.psource_selectrad+3;
viewcolor = (0,1,0);
}
thread plot_circle_fortime(viewrad,frametime,viewcolor);
wait .05;
}
}
plot_circle_star_fortime (radius,time,color)
{
if(!isdefined(color))
color = (0,1,0);
hangtime = .05;
circleres = 16;
hemires = circleres/2;
circleinc = 360/circleres;
circleres++;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime()+(time*1000);
while(gettime()<timer)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player removed changed to players
players = get_players();
angletoplayer = vectortoangles(self.origin-players[0] geteye());
for(i=0;i<circleres;i++)
{
plotpoints[plotpoints.size] = self.origin+vector_multiply(anglestoforward((angletoplayer+(rad,90,0))),radius);
rad+=circleinc;
}
for(i=0;i<plotpoints.size;i++)
line(plotpoints[i],self.origin,color,1);
plotpoints = [];
wait hangtime;
}
}
plot_circle_fortime(radius,time,color)
{
if(!isdefined(color))
color = (0,1,0);
hangtime = .05;
circleres = 16;
hemires = circleres/2;
circleinc = 360/circleres;
circleres++;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime()+(time*1000);
while(gettime()<timer)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player removed changed to players
players = get_players();
angletoplayer = vectortoangles(self.origin-players[0] geteye());
for(i=0;i<circleres;i++)
{
plotpoints[plotpoints.size] = self.origin+vector_multiply(anglestoforward((angletoplayer+(rad,90,0))),radius);
rad+=circleinc;
}
plot_points(plotpoints,color[0],color[1],color[2],hangtime);
plotpoints = [];
wait hangtime;
}
}
psource_hudshow()
{
flag_clear("psource_Notviewing");
level.photosourcemod setshader("psourcemodify",level.photosourcemodsize*2,level.photosourcemodsize);
if(isdefined(self.temp_image))
level.photosource setshader(self.temp_image,640,480);
else
level.photosource setshader(self.image,640,480);
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player changed to players[0]
players = get_players();
players[0] freezecontrols(true);
players[0] setorigin( self.origin+(players[0].origin-players[0] geteye()) - vector_multiply(anglestoforward(self.angles),3));
players[0] setplayerangles(self.angles);
level.photosource.alpha = 1;
flag_set ("psource_refresh");
while(players[0] islookingorg(self) && players[0] usebuttonpressed())
wait .05;
players[0] freezecontrols(false);
level.photosource.alpha = 0;
flag_set("psource_Notviewing");
}
psource_select_next()
{
if(getdvar("psource_select_next") == "")
return;
if(!(level.psource_selectindex == level.psource_views.size))
level.psource_selectindex++;
setdvar("psource_select_next","");
}
psource_select_prev()
{
if(getdvar("psource_select_prev") == "")
return;
if(!(level.psource_selectindex == 0))
level.psource_selectindex--;
setdvar("psource_select_prev","");
}
psource_select_new()
{
if(getdvar("psource_select_new") == "")
return;
level.psource_selectindex = level.psource_views.size;
setdvar("psource_select_new","");
}
psource_setview()
{
if(getdvar("psource_setview") == "")
return;
view = psource_getcurrentview();
// view.temp_image = "case";
psource_setvieworgang(view);
setdvar("psource_setview","");
}
psource_setvieworgang ( view )
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player changed to players[0]
players = get_players();
view.origin = players[0] geteye();
view.angles = players[0] getplayerangles();
}
psource_dump ()
{
if(getdvar("psource_dump") == "")
return;
println (" ");
println (" ");
println (" ");
println ("--------******--------");
println (" photo source dump (paste these to your level script before maps\_load::main() ) ");
println ("--------******--------");
println (" ");
println (" ");
// println ("thread maps\\\_photosource::photosource_init();");
for(i=0;i<level.psource_views.size;i++)
println ("maps\\\_photosource::psource_create(\""+level.psource_views[i].image+"\","+level.psource_views[i].origin+","+level.psource_views[i].angles+");");
// println ("thread maps\\\_photosource::photosource_main();");
println (" ");
println (" ");
println (" ");
setdvar("psource_dump","");
}
psource_help ()
{
if(getdvar("psource_help") == "")
return;
println(" ");
println(" ");
println("Photo refrenence - Help ");
println(" ");
println(" photo reference is a tool to help communicate art direction within the level ");
println(" An artist or a level designer can run this tool to place images of photo ");
println(" source like a gallery throughout the level.");
println(" ");
println(" before starting do /exec psource.cfg");
println(" ");
println("psource_enable ( 7 Key ) - toggles psource on and off");
println("psource_setview ( 8 Key ) - sets the view of the currently selected position.");
println("psource_select_prev ( [ Key ) - selects prev psourceposition");
println("psource_select_next ( ] Key ) - selects next psourceposition");
println("psource_select_new ( \\ Key ) - selects NEW psourceposition, used to create a new position on setview");
println("psource_help ( h Key ) - prints to console this help text");
println("psource_dump ( u Key ) - dumps view list to the console to be cut and pasted into script somewhere");
println("psource_delete ( del Key ) - deletes the currently selected view (yellow star in circle)");
println(" ");
println("Pressing the usebutton on a sphere will teleport you so that you can see ");
println("the desired angle of the piece of reference, this also selects the view");
println("and highlights it yellow");
println(" ");
println("To change the image of the currently selected view go to the console and enter this dvar");
println("psource_image <materialname>");
println(" ");
println("Once you have all your views press the dump button, open your console.log and paste the script to your level script");
setdvar("psource_help","");
}
psource_delete()
{
if(getdvar("psource_delete") == "")
return;
newarray = [];
for(i=0;i<level.psource_views.size;i++)
if(i != level.psource_selectindex)
newarray[newarray.size] = level.psource_views[i];
level.psource_views = newarray;
flag_set ("psource_refresh");
setdvar("psource_delete","");
}
psource_select_template()
{
if(getdvar("psource_select_template") == "")
return;
setdvar("psource_select_template","");
}
psource_editmode_update()
{
if(getdvar("psource_editmode") == "")
return;
if(!level.psource_editmode)
level.psource_editmode = true;
else
level.psource_editmode = false;
setdvar("psource_editmode","");
}
psource_image_update()
{
if(getdvar("psource_image") == "")
return;
view = psource_getcurrentview();
view.image = getdvar("psource_image");
view.temp_image = "case"; //this is what will show when a new material is created (can't load mid level)
setdvar("psource_image","");
}
psource_getcurrentview()
{
view = undefined;
if(isdefined(level.psource_views[level.psource_selectindex]))
view = level.psource_views[level.psource_selectindex];
else
view = psource_newview(false);
return view;
}
psource_newview(bScriptAdded)
{
if(!bScriptAdded)
level.photosourcemod setshader("psourcemodify",level.photosourcemodsize*2,level.photosourcemodsize);
view = spawnstruct();
view.image = "case";
if(!bScriptAdded)
{
view.temp_image = "case";
psource_setvieworgang(view);
}
if(isdefined(level.psource_views[level.psource_selectindex]))
level.psource_views[level.psource_selectindex] delete();
level.psource_views[level.psource_selectindex] = view;
if(!bScriptAdded)
flag_set("psource_refresh");
return view;
}
//use this in level file to initialize all the stuff.
psource_create ( image , position, angle )
{
/#
if(!isdefined(level.flag))
level.flag = [];
if(!isdefined(level.flag["psource_Notviewing"]))
init();
if(!isdefined(level.psource_selectindex))
level.psource_selectindex = 0;
if(!isdefined(level.psource_views))
level.psource_views = [];
view = psource_newview(true);
view.origin = position;
view.angles = angle;
precacheshader(image);
view.image = image;
level.psource_selectindex++;
#/
}
islookingorg(view)
{
normalvec = vectorNormalize(view.origin-self getShootAtPos());
veccomp = vectorNormalize((view.origin-(0,0,level.psource_selectrad*2))-self getShootAtPos());
insidedot = vectordot(normalvec,veccomp);
anglevec = anglestoforward(self getplayerangles());
vectordot = vectordot(anglevec,normalvec);
if(vectordot > insidedot)
return true;
else
return false;
}