cod5-sdk/raw/fx/misc/fx_fire_manager5.efx
2008-11-20 00:00:00 +00:00

940 lines
12 KiB
Text

iwfx 2
{
name "smoke";
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flags spawnFrustumCull spawnOffsetNone runRelToEffect;
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fadeInRange 800 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 150;
spawnLooping 400 10;
spawnOneShot 60 0;
spawnDelayMsec 0 0;
lifeSpanMsec 2000 500;
spawnOrgX 10 -20;
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spawnOrgZ 5 -5;
spawnOffsetRadius 13 -13;
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spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 180 -360;
gravity -1 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startFixed;
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atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
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fxOnDeath "";
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trailSplitDist 0;
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trailRepeatDist 0;
billboardSprite
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{
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spawnRange 0 1000;
fadeInRange 900 100;
fadeOutRange 0 0;
spawnFrustumCullRadius 150;
spawnLooping 200 18;
spawnOneShot 30 0;
spawnDelayMsec 0 0;
lifeSpanMsec 500 0;
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spawnAnglePitch 0 0;
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 360;
gravity -20 0;
elasticity 1 0;
windinfluence 0;
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collOffset 0 0 0;
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emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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}
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editorFlags looping useRandAlpha useRandSize0 useRandSize1 useRandRotDelta useBackCompatVel absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 1000;
fadeInRange 900 100;
fadeOutRange 0 0;
spawnFrustumCullRadius 150;
spawnLooping 100 30;
spawnOneShot 30 0;
spawnDelayMsec 0 0;
lifeSpanMsec 200 0;
spawnOrgX 0 0;
spawnOrgY 5 -10;
spawnOrgZ 5 -10;
spawnOffsetRadius 13 -13;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 360;
gravity -0 0;
elasticity 1 0;
windinfluence 0;
atlasBehavior startRandom;
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billboardSprite
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{
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editorFlags looping useRandVel0 useRandVel1 useBackCompatVel;
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spawnDelayMsec 0 0;
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billboardSprite
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