cod5-sdk/raw/ui_mp/scriptmenus/team_marinesopfor_splitscreen.menu
2008-11-20 00:00:00 +00:00

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#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define CHOICE_SEP_OFFSET_Y -2
#define CHOICE_SEP_1 3
#define STYLE2_NOPOSITION 1
#define SPLITSCREEN_ENABLED 1
#ifndef CHOICE_X_START
#define CHOICE_X_START 10
#endif
#ifndef CHOICE_Y_START
#define CHOICE_Y_START 70
#include "ui_mp/menustyle.inc"
//#undef CHOICE_TEXTFONT
//#define CHOICE_TEXTFONT UI_FONT_SMALL
#include "ui_mp/choices_setup_teams.menu"
#undef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.3
#undef A_BUTTON_OFFSET_Y
#define A_BUTTON_OFFSET_Y 1
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X (0-2)
#undef A_BUTTON_FONT
#define A_BUTTON_FONT UI_FONT_SMALL
#undef CHOICE_TEXTFONT
#define CHOICE_TEXTFONT UI_FONT_SMALL
{
menuDef
{
name "team_marinesopfor_splitscreen"
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
blurWorld 7.0
legacySplitScreenScale
onEsc {
scriptMenuResponse "back";
}
onOpen {
setfocus "auto_assign";
}
#ifndef PC
execkeyint BUTTON_START
{
close self;
}
#endif
// background overlay
itemDef {
style WINDOW_STYLE_FILLED
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
backcolor 0 0 0 0.85 //0 0.05 0.15 0.5
visible 1
decoration
}
// gradient_top
itemDef {
style WINDOW_STYLE_SHADER
rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
background "gradient_top"
visible 1
decoration
}
// gradient_bottom
itemDef {
style WINDOW_STYLE_SHADER
rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
background "gradient_bottom"
visible 1
decoration
}
// ------------------ TREE TITLE ------------------
CHOICE_MENU_TITLE_SS( "@MPUI_CHOOSE_TEAM" )
// map display ================================================
#include "ui_mp/tactical_map.inc";
// ------------------ buttons ---------------------
#include "ui_mp/navcontrols.inc"
//=========================================================
//===================== MENU SELECTION ====================
//=========================================================
#include "ui_mp/teamicon.inc"
#define SPLITSCREEN_PLAYERS dvarint( leavegame0_vis ) + dvarint( leavegame1_vis ) + dvarint( leavegame2_vis ) + dvarint( leavegame3_vis )
#define SPLITSCREEN_2P SPLITSCREEN_PLAYERS <= 2
#define NOT_SPLITSCREEN_2P SPLITSCREEN_PLAYERS > 2
//CHOICE_BUTTON_VIS( itemIndex, textArg, actionArg, visArg )
CHOICE_BUTTON_VIS( 1, "@" + dvarString( g_TeamName_Axis ), play "mouse_click"; scriptMenuResponse "axis";, when( TEAM_IS_NONE ); )
CHOICE_BUTTON_BG( 2, 1 )
CHOICE_HIGHLIGHT( 2, 1 )
CHOICE_BUTTON_VIS_NOHI( 2, "@" + dvarString( g_TeamName_Allies ), play "mouse_click"; scriptMenuResponse "allies";, when( TEAM_IS_MARINES == 0 ); )
CHOICE_BUTTON_VIS_NOHI( 2, "@" + dvarString( g_TeamName_Axis ), play "mouse_click"; scriptMenuResponse "axis";, when( TEAM_IS_MARINES ); )
CHOICE_BUTTON_EX( 3, "@MENU_AUTOASSIGN", play "mouse_click"; scriptMenuResponse "autoassign";, name "auto_assign" )
CHOICE_SEPARATOR( CHOICE_SEP_1 )
CHOICE_BUTTON_VIS_NOHI( 4, "@MENU_SPECTATOR", play "mouse_click"; scriptMenuResponse "spectator";, when( team( name ) != "TEAM_SPECTATOR" && dvarbool( scr_game_spectatetype ) ); )
CHOICE_BUTTON_BG( 4, 1 )
CHOICE_HIGHLIGHT( 4, 1 )
CHOICE_BUTTON_VIS_NOHI( 4, "@MENU_END_GAME", open popup_endgame_splitscreen, when( team( name ) == "TEAM_SPECTATOR" ) )
//CHOICE_BUTTON_VIS_NOHI( 4, "Leave Game", open popup_leavegame_splitscreen, when( team( name ) == "TEAM_SPECTATOR" && dvarInt( splitscreen_playerNum ) > 2 ); )
}
}