187 lines
No EOL
9.2 KiB
PHP
187 lines
No EOL
9.2 KiB
PHP
#define PLAYERSTATS_WIDTH 270
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#ifdef PC
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#define PLAYERSTATS_X (-(PLAYERSTATS_WIDTH - RIGHTITEM_OFFSET)-4)
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#define PLAYERSTATS_Y 69
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#define FRAME_BG_COLOR 0.175 0.175 0.2 0.55
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#else
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#define PLAYERSTATS_X (-(PLAYERSTATS_WIDTH - RIGHTITEM_OFFSET)-4)
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#define PLAYERSTATS_Y 39
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#define FRAME_BG_COLOR 1 1 1 0
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#endif
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#define ORIGIN_PLAYERSTATS PLAYERSTATS_X PLAYERSTATS_Y
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#define LABEL_ITEM_SPACING 18
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#define SUB_LABEL_INDENT 16
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#define LABEL_START_X 12
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#define LABEL_START_Y LABEL_ITEM_SPACING
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#define ORIGIN_LABEL LABEL_START_X LABEL_START_Y
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#define LABEL_TEXTCOLOR CHOICE_TEXTCOLOR
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#define LABEL_TITLECOLOR CHOICE_TEXTCOLOR
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#define ORIGIN_LABEL_ITEM( itemNumber ) \
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LABEL_START_X (LABEL_START_Y+(LABEL_ITEM_SPACING*(itemNumber-1)))
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#define ORIGIN_SUB_LABEL_ITEM( itemNumber ) \
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(LABEL_START_X+SUB_LABEL_INDENT) (LABEL_START_Y+(LABEL_ITEM_SPACING*(itemNumber-1)))
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#define ORIGIN_DIVIDER( itemNumber ) \
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0 (LABEL_START_Y+(LABEL_ITEM_SPACING/2)+(LABEL_ITEM_SPACING*(itemNumber-1)))
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#define LOADOUT_ALIGN HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
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#define PREPROC_LABEL( prect, ptext ) \
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PREPROC_LABEL_VIS( prect, ptext, 1 )
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#define PREPROC_LABEL_VIS( prect, ptext, visArg ) \
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itemDef { \
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text ptext \
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rect prect LOADOUT_ALIGN \
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origin ORIGIN_PLAYERSTATS \
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textfont CHOICE_TEXTFONT \
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textscale TEXTSIZE_SMALL \
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textstyle ITEM_TEXTSTYLE_SHADOWED \
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textalign ITEM_ALIGN_MIDDLE_LEFT \
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forecolor LABEL_TITLECOLOR \
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visible visArg \
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decoration }
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#define PREPROC_DIVIDER( itemNumber ) \
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PREPROC_SHADER_DRAW_ALIGNED( ORIGIN_DIVIDER( itemNumber ) (PLAYERSTATS_WIDTH) 1 RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP, ORIGIN_PLAYERSTATS, "white", 1 1 1 0.1, 0, 0, 0 0 0 0 )
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#define PREPROC_SUB_LABEL( ptext, itemNumber ) \
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PREPROC_SUB_LABEL_VIS( ptext, itemNumber, 1 )
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#define PREPROC_SUB_LABEL_VIS( ptext, itemNumber, visArg ) \
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itemDef { \
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text ptext \
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rect ORIGIN_SUB_LABEL_ITEM( itemNumber ) (PLAYERSTATS_WIDTH) LABEL_ITEM_SPACING RIGHTITEM_ALIGN VERTICAL_ALIGN_TOP \
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origin ORIGIN_PLAYERSTATS \
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textfont CHOICE_TEXTFONT \
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textscale TEXTSIZE_SMALL \
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textstyle ITEM_TEXTSTYLE_SHADOWED \
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textalign ITEM_ALIGN_MIDDLE_LEFT \
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forecolor LABEL_TEXTCOLOR \
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visible visArg \
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decoration }
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#define PREPROC_VALUE_TEXT( prect, ptext, px_offset, pcolor ) \
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PREPROC_VALUE_TEXT_VIS( prect, ptext, px_offset, pcolor, 1, ITEM_ALIGN_MIDDLE_RIGHT )
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#define PREPROC_VALUE_TEXT_LEFT_ALIGNED( prect, ptext, px_offset, pcolor ) \
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PREPROC_VALUE_TEXT_VIS( prect, ptext, px_offset, pcolor, 1, ITEM_ALIGN_MIDDLE_LEFT )
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#define PREPROC_VALUE_TEXT_VIS( prect, ptext, px_offset, pcolor, visArg, alignment ) \
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itemDef { \
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exp text( ptext ); \
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type ITEM_TYPE_TEXT \
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rect prect LOADOUT_ALIGN \
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textstyle ITEM_TEXTSTYLE_SHADOWED \
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origin ORIGIN_PLAYERSTATS \
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textalignx px_offset \
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textfont UI_FONT_NORMAL \
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textscale TEXTSIZE_SMALL \
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forecolor pcolor \
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textalign alignment \
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visible visArg \
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decoration }
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// UI art
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#ifdef PC
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#define FRAME_HEIGHT 355
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#else
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#define FRAME_HEIGHT 342
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#endif
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MAIN_COL_GRADIENT
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// PLAYER NAME WITH CLAN TAG
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itemDef
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{
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rect ORIGIN_PLAYERSTATS 270 28 LOADOUT_ALIGN
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origin 10 20
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textfont CHOICE_TEXTFONT
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textscale CHOICE_TEXTSIZE
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_MIDDLE_LEFT
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forecolor COLOR_INFO_YELLOW
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ownerdraw UI_USERNAME
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visible 1
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decoration
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}
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#ifdef CONSOLE
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PREPROC_SHADER_DRAW_ALIGNED( 0 22 (PLAYERSTATS_WIDTH+8) 1 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "white", 1 1 1 0.1, 0, 1, 1 1 1 1)
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#else
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PREPROC_SHADER_DRAW_ALIGNED( 0 21 (PLAYERSTATS_WIDTH+8) 1 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "white", 1 1 1 0.1, 0, 1, 1 1 1 1)
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#endif
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//center vertical
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PREPROC_SHADER_DRAW_ALIGNED( ((PLAYERSTATS_WIDTH+8)/2) 22 1 142 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "white", 1 1 1 0.1, 0, 1, 1 1 1 1)
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#define LEVEL_NAME_X 10
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#define LEVEL_NAME_Y (164-30)
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#define NEXT_LEVEL_NAME_X (LEVEL_NAME_X+((PLAYERSTATS_WIDTH+8)/2))
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#define NEXT_LEVEL_NAME_Y LEVEL_NAME_Y
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#define Y_OFFSET 15
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#define PREPROC_RANK_ICON( x_offset, y_offset, pshader ) \
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PREPROC_RANK_ICON_VIS( x_offset, y_offset, pshader, 1 )
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#define PREPROC_RANK_ICON_VIS( x_offset, y_offset, pshader, visArg ) \
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PREPROC_SHADER_DRAW_ALIGNED_VIS( (30+x_offset) (y_offset-75) 64 64 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, pshader, 1 1 1 1, 0, 0, 0 0 0 0, visArg )
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// LEFT SIDE
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/* rank icon */
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PREPROC_RANK_ICON( LEVEL_NAME_X, LEVEL_NAME_Y, tablelookup( "mp/rankIconTable.csv", 0, stat(252), stat(2326)+1 ) )
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/* rank label */
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PREPROC_TEXT_DRAW_ALIGNED_EXP( 10 30 ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@MPUI_RANK_PRE", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR )
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/* rank level */
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PREPROC_TEXT_DRAW_ALIGNED_EXP( LEVEL_NAME_X (LEVEL_NAME_Y+Y_OFFSET) ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, locString( "@MPUI_LEVEL_N", int(tablelookup("mp/ranktable.csv",0,stat(252),14)) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR )
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/* rank name */
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PREPROC_TEXT_DRAW_ALIGNED_EXP( LEVEL_NAME_X LEVEL_NAME_Y ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@"+tablelookup("mp/ranktable.csv",0,stat(252),5), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR )
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// RIGHT SIDE
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/* rank icon */
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PREPROC_RANK_ICON_VIS( NEXT_LEVEL_NAME_X, NEXT_LEVEL_NAME_Y, tablelookup( "mp/rankIconTable.csv", 0, stat(252)+1, stat(2326)+1 ), when( CAN_RANK_UP && PRESTIGE_NEXT==0 ) )
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PREPROC_RANK_ICON_VIS( NEXT_LEVEL_NAME_X, NEXT_LEVEL_NAME_Y, tablelookup( "mp/rankIconTable.csv", 0, 0, stat(2326)+2 ), when( CAN_RANK_UP && PRESTIGE_NEXT ) )
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/* rank label */
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PREPROC_TEXT_DRAW_ALIGNED_EXP( (((PLAYERSTATS_WIDTH+8)/2)+10) 30 ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@MPUI_NEXT_RANK_PRE", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR )
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/* rank level */
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PREPROC_TEXT_DRAW_ALIGNED_VIS( NEXT_LEVEL_NAME_X (NEXT_LEVEL_NAME_Y+Y_OFFSET) (PLAYERSTATS_WIDTH/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, locString( "@MPUI_LEVEL_N", int(tablelookup("mp/ranktable.csv",0,stat(252)+1,14)) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR, when( CAN_RANK_UP && PRESTIGE_NEXT==0 ) )
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PREPROC_TEXT_DRAW_ALIGNED_VIS( NEXT_LEVEL_NAME_X (NEXT_LEVEL_NAME_Y+Y_OFFSET) (PLAYERSTATS_WIDTH/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, locString( "@MPUI_LEVEL_N", 1 ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR, when( CAN_RANK_UP && PRESTIGE_NEXT ) )
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/* rank name */
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PREPROC_TEXT_DRAW_ALIGNED_VIS( NEXT_LEVEL_NAME_X NEXT_LEVEL_NAME_Y ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@"+tablelookup("mp/ranktable.csv",0,stat(252)+1,5), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR, when( CAN_RANK_UP && PRESTIGE_NEXT==0 ) )
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PREPROC_TEXT_DRAW_ALIGNED_VIS( NEXT_LEVEL_NAME_X NEXT_LEVEL_NAME_Y ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@MPUI_PRESTIGE", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR, when( CAN_RANK_UP && PRESTIGE_NEXT ) )
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PREPROC_TEXT_DRAW_ALIGNED_VIS( NEXT_LEVEL_NAME_X NEXT_LEVEL_NAME_Y ((PLAYERSTATS_WIDTH+8)/2) 10 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "@MPUI_NONE", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR, when( CAN_RANK_UP==0 ) )
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// second half
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#define SECOND_SEC_Y (164+5)
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#undef Y_OFFSET
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#define Y_OFFSET 17
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//center horizontal
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PREPROC_SHADER_DRAW_ALIGNED( 0 164 (PLAYERSTATS_WIDTH+8) 1 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "white", 1 1 1 0.1, 0, 1, 1 1 1 1)
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/* current xp*/
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PREPROC_LABEL( LEVEL_NAME_X SECOND_SEC_Y (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, "@MPUI_XP_PRE" )
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PREPROC_VALUE_TEXT( LEVEL_NAME_X SECOND_SEC_Y (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, stat( 2301 ), -24, LABEL_TEXTCOLOR )
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/* xp required*/
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PREPROC_LABEL_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET) (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, "@MPUI_XP_REQUIRED_PRE", when( CAN_RANK_UP ) )
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PREPROC_VALUE_TEXT_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET) (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, int(tableLookup( "mp/rankTable.csv", 0, stat(252), 7)), -24, LABEL_TEXTCOLOR, when( CAN_RANK_UP ), ITEM_ALIGN_MIDDLE_RIGHT )
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/* xp to next level */
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PREPROC_LABEL_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET*2) (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, "@MPUI_XP_NEEDED", when( CAN_RANK_UP ) forecolor COLOR_FOCUSED )
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PREPROC_VALUE_TEXT_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET*2) (PLAYERSTATS_WIDTH+8) LABEL_ITEM_SPACING, int(tableLookup( "mp/rankTable.csv", 0, stat(252), 7) - stat( 2301 )), -24, COLOR_FOCUSED, when( CAN_RANK_UP ), ITEM_ALIGN_MIDDLE_RIGHT )
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/* xp background bar*/
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PREPROC_SHADER_DRAW_ALIGNED_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET*3) (PLAYERSTATS_WIDTH+8-24) 14 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS, "white", 0.2 0.2 0.2 0.8, 0, 1, 1 1 1 0, when( CAN_RANK_UP ) )
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/* xp filling bar*/
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PREPROC_SHADER_DRAW_ALIGNED_VIS( LEVEL_NAME_X (SECOND_SEC_Y+Y_OFFSET*3) 0 14 LOADOUT_ALIGN, ORIGIN_PLAYERSTATS,"white", 1 0.9 0.5 0.6/*COLOR_FOCUSED*/, 0, 1, 1 1 1 0.2 exp rect W((-(PLAYERSTATS_WIDTH+8-24)*((int(tableLookup( "mp/rankTable.csv", 0, stat(252), 2 )) - stat(2301)) / int(tableLookup( "mp/rankTable.csv", 0, stat(252), 3 ))))), when( CAN_RANK_UP ) )
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