cod5-sdk/raw/techsets/wc_water_dynamic.techset

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"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"unlit":
"fakelight normal":
"fakelight view":
water_dynamic_editor;
"lit":
"lit fade":
"lit sun":
"lit sun shadow":
"lit sun fade":
"lit sun shadow fade":
"lit spot":
"lit spot shadow":
"lit spot fade":
"lit spot shadow fade":
"lit omni":
"lit omni shadow":
"lit omni fade":
"lit omni shadow fade":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
water_dynamic_far;
"build floatz":
water_dynamic_far_floatz;