cod5-sdk/raw/techsets/wc_l_sm_r0c0n0s0_eyeball.te...

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"fakelight normal":
fakelight_normal;
"fakelight view":
fakelight_view;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"depth prepass":
zprepass_eyeball_eyeball;
"build shadowmap depth":
build_shadowmap_depth_eyeball;
"build shadowmap color":
build_shadowmap_color_eyeball_sm3;
"build floatz":
build_floatz_eyeball;
"unlit":
vcsh;
"light spot":
"light spot charred":
l_spot_r0c0n0_eyeball;
"light omni":
"light omni charred":
l_omni_r0c0n0_eyeball;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_r0c0n0_eyeball;
"sunlight preview":
sunpre_r0c0n0s0;
"shadowcookie caster":
shadowcookie_caster_eyeball;
"shadowcookie receiver":
shadowcookie_receiver_eyeball;