cod5-sdk/raw/techsets/w_l_hsm_scroll_r0c0s0_sls.t...

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"fakelight normal":
fakelight_normal_nc;
"fakelight view":
fakelight_view_nc;
"case texture":
case_texture_nc;
"shaded wireframe":
wireframe_shaded_nc;
"solid wireframe":
wireframe_solid_nc;
"debug bumpmap":
debug_bumpmap_nc;
"depth prepass":
zprepass_sls_sls;
"build floatz":
build_floatz_sls_nc;
"build shadowmap depth":
build_shadowmap_depth_sls;
"build shadowmap color":
build_shadowmap_color_sls_nc_sm3;
"unlit":
vcsh_scroll_nc;
"lit":
lm_r0c0s0_nc_sm3_sls;
"lit fade":
lm_r0c0s0_fade_nc_sm3_sls;
"lit sun":
lm_sun_r0c0s0_nc_sm3_sls;
"lit sun fade":
lm_sun_r0c0s0_fade_nc_sm3_sls;
"lit sun shadow":
lm_hsm_sun_r0c0s0_nc_sm3_sls;
"lit sun shadow fade":
lm_hsm_sun_r0c0s0_fade_nc_sm3_sls;
"lit spot":
lm_spot_r0c0s0_nc_sm3_sls;
"lit spot fade":
lm_spot_r0c0s0_fade_nc_sm3_sls;
"lit spot shadow":
lm_hsm_spot_r0c0s0_nc_sm3_sls;
"lit spot shadow fade":
lm_hsm_spot_r0c0s0_fade_nc_sm3_sls;
"lit omni":
lm_omni_r0c0s0_nc_sm3_sls;
"lit omni fade":
lm_omni_r0c0s0_fade_nc_sm3_sls;
"lit omni shadow":
lm_hsm_omni_r0c0s0_nc_sm3_sls;
"lit omni shadow fade":
lm_hsm_omni_r0c0s0_fade_nc_sm3_sls;
"light spot":
"light spot charred":
l_spot_scroll_r0c0_nc_sls;
"light omni":
"light omni charred":
l_omni_scroll_r0c0_nc_sls;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_r0c0_nc_sls;
"sunlight preview":
sunpre_r0c0s0_nc;
"shadowcookie caster":
shadowcookie_caster_nc_sls;
"shadowcookie receiver":
shadowcookie_receiver_nc_sls;