cod5-sdk/raw/techsets/projected_decal_lit.techset

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"solid wireframe":
wireframe_solid_lit;
"fakelight normal":
"fakelight view":
"unlit":
vertcol_simple_fog_lit;
"lit":
projected_decal_lit;
"lit sun":
"lit sun shadow":
projected_decal_sun_lit;
"lit spot":
"lit spot shadow":
projected_decal_spot_lit;
"lit omni":
"lit omni shadow":
projected_decal_omni_lit;