cod5-sdk/raw/techsets/mc_water.techset

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"fakelight normal":
fakelight_normal_dtex;
"fakelight view":
fakelight_view_dtex;
"shaded wireframe":
wireframe_shaded_dtex;
"solid wireframe":
wireframe_solid_dtex;
"debug bumpmap":
debug_bumpmap_dtex;
"unlit":
vertcol_shaded_dtex;
"lit":
"lit fade":
"lit sun":
"lit sun shadow":
"lit sun fade":
"lit sun shadow fade":
"lit spot":
"lit spot shadow":
"lit spot fade":
"lit spot shadow fade":
"lit omni":
"lit omni shadow":
"lit omni fade":
"lit omni shadow fade":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
water_l_sun_dtex;
"build floatz":
build_floatz0_dtex;