cod5-sdk/raw/techsets/m_unlit_falloff_nofog.techset

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"solid wireframe":
wireframe_solid_dtex;
"fakelight normal":
"fakelight view":
"unlit":
"fakelight normal":
"fakelight view":
"unlit":
"lit":
"lit sun":
"lit sun shadow":
"lit spot":
"lit spot shadow":
"lit omni":
"lit omni shadow":
"lit charred":
"lit sun charred":
"lit sun shadow charred":
"lit spot charred":
"lit spot shadow charred":
"lit omni charred":
"lit omni shadow charred":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
vertcol_simple_falloff_dtex;