cod5-sdk/raw/techsets/l_sm_scroll_t0c0_sco_clrdtl_specdtl.techset
2008-11-20 00:00:00 +00:00

47 lines
808 B
Text

"fakelight normal":
fakelight_normal;
"fakelight view":
fakelight_view;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"depth prepass":
zprepass_test_sco_scroll_sco;
"build floatz":
build_floatz_test_sco_scroll;
"build shadowmap depth":
build_shadowmap_depth_test_sco_scroll;
"build shadowmap color":
build_shadowmap_color_test_sco_scroll_sm3;
"unlit":
vcsh_scroll;
"light spot":
"light spot charred":
l_spot_scroll_t0c0_sco_clrdtl_specdtl;
"light omni":
"light omni charred":
l_omni_scroll_t0c0_sco_clrdtl_specdtl;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_scroll_t0c0_sco_clrdtl_specdtl;
"sunlight preview":
sunpre_t0c0;