cod5-sdk/raw/techsets/l_sm_dfoliage_sco_t0c0.techset

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"fakelight normal":
fakelight_normal;
"fakelight view":
fakelight_view;
"case texture":
case_texture;
"shaded wireframe":
wireframe_shaded;
"solid wireframe":
wireframe_solid;
"debug bumpmap":
debug_bumpmap;
"build shadowmap depth":
build_shadowmap_depth_test_dfoliage_sco;
"build shadowmap color":
build_shadowmap_color_test_dfoliage_sco_sm3;
"unlit":
vcsh_dfoliage;
"light spot":
"light spot charred":
l_spot_t0c0_dfoliage_sco;
"light omni":
"light omni charred":
l_omni_t0c0_dfoliage_sco;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_t0c0_dfoliage_sco;
"sunlight preview":
sunpre_t0c0;