cod5-sdk/raw/techsets/l_sm_b0c0n0s0_sco_b1c1n1s1_...

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"shaded wireframe":
wireframe_shaded_nc;
"solid wireframe":
wireframe_solid_nc;
"debug bumpmap":
debug_bumpmap_nc;
"unlit":
vcsh_nc;
"lit":
lm_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit fade":
lm_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit sun":
lm_sun_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit sun fade":
lm_sun_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit sun shadow":
lm_sm_sun_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit sun shadow fade":
lm_sm_sun_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit spot":
lm_spot_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit spot fade":
lm_spot_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit spot shadow":
lm_sm_spot_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit spot shadow fade":
lm_sm_spot_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit omni":
lm_omni_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit omni fade":
lm_omni_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"lit omni shadow":
lm_sm_omni_b0c0n0s0b1c1n1s1_nc_sm3_sco;
"lit omni shadow fade":
lm_sm_omni_b0c0n0s0b1c1n1s1_fade_nc_sm3_sco;
"light spot":
"light spot charred":
l_spot_b0c0n0b1c1n1_nc_sco;
"light omni":
"light omni charred":
l_omni_b0c0n0b1c1n1_nc_sco;
"light spot shadow":
"light spot shadow charred":
l_spot_shad_b0c0n0b1c1n1_nc_sco;