cod5-sdk/raw/techniques/l_omni_b0c0d0_dtex_clothcharr_clrdtl.tech
2008-11-20 00:00:00 +00:00

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Text

{
stateMap "additive";
vertexShader 2.0 "l_point_clothcharr_tc0_dtex.hlsl"
{
}
pixelShader 2.0 "l_omni_clothcharr_b0c0d0.hlsl"
{
fogColor = float4( 0, 0, 0, 0 );
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
clothcharrMaskMapScale = material.clothcharrMaskMapScale;
clothcharrColorMapScale = material.clothcharrColorMapScale;
clothcharrEmberColorAndBrightness = material.clothcharrEmberColorAndBrightness;
clothcharrMaskMap_Sampler = material.clothcharrMaskMap;
clothcharrColorMap_Sampler = material.clothcharrColorMap;
clothcharrNormalMap_Sampler = material.clothcharrNormalMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}