74 lines
2 KiB
Text
74 lines
2 KiB
Text
#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_zombiemode_utility;
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init()
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{
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precacheShader( "zombie_stopwatchneedle" );
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precacheShader( "zombie_stopwatch" );
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precacheShader( "zombie_stopwatch_glass" );
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if( !isDefined( level.stopwatch_length_width ) )
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{
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level.stopwatch_length_width = 96;
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}
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}
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start_timer( time, stop_notify )
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{
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self notify ("stop_prev_timer");
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self endon ("stop_prev_timer");
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if( !isDefined( self.stopwatch_elem ) )
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{
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self.stopwatch_elem = newClientHudElem(self);
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self.stopwatch_elem.horzAlign = "left";
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self.stopwatch_elem.vertAlign = "top";
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self.stopwatch_elem.alignX = "left";
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self.stopwatch_elem.alignY = "top";
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self.stopwatch_elem.x = 10;
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self.stopwatch_elem.y = 20;
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem.sort = 2;
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self.stopwatch_elem_glass = newClientHudElem(self);
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self.stopwatch_elem_glass.horzAlign = "left";
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self.stopwatch_elem_glass.vertAlign = "top";
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self.stopwatch_elem_glass.alignX = "left";
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self.stopwatch_elem_glass.alignY = "top";
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self.stopwatch_elem_glass.x = 10;
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self.stopwatch_elem_glass.y = 20;
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self.stopwatch_elem_glass.alpha = 0;
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self.stopwatch_elem_glass.sort = 3;
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self.stopwatch_elem_glass setShader( "zombie_stopwatch_glass", level.stopwatch_length_width, level.stopwatch_length_width );
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}
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if( isDefined( stop_notify ) )
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{
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self thread wait_for_stop_notify( stop_notify );
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}
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if( time > 60 )
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{
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time = 0;
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}
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self.stopwatch_elem setClock( time, 60, "zombie_stopwatch", level.stopwatch_length_width, level.stopwatch_length_width );
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self.stopwatch_elem.alpha = 1;
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self.stopwatch_elem_glass.alpha = 1;
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wait( time );
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self notify( "countdown_finished" );
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wait( 1 );
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem_glass.alpha = 0;
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}
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wait_for_stop_notify( stop_notify )
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{
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self endon ("stop_prev_timer");
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self endon( "countdown_finished" );
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self waittill( stop_notify );
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem_glass.alpha = 0;
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}
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