128 lines
2.7 KiB
Text
128 lines
2.7 KiB
Text
knockdown : nonloopsync
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{
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player_view_dog_knockdown
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}
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knockdown_late : nonloopsync
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{
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player_view_dog_knockdown_late
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}
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player_view_dog_knockdown_saved
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player_view_dog_knockdown_neck_snap
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player_view_dog_knockdown_neck_miss
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coup_opening_playerview
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coup_opening_playerview_idle
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coup_opening_playerview_idle_bumpy
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coup_opening_playerview_idle_static
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coup_opening_playerview_idle_normal
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coup_opening_playerview_idle_smooth
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coup_ending_drag_playerview
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coup_ending_player
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coup_ending_zakhaev_intro_playerview
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hunted_opening_player
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hunted_opening_player_idle
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sniper_escape_player_getup
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sniper_escape_player_putdown
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sniper_escape_player_rappel
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launchfacility_a_player_rappel
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airlift_player_getout
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airlift_player_putdown
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cargoship_ch46_rescue_load_player
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cargoship_explosion_player
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jeepride_drag_player
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jeepride_player_pickup_player
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blackout_bh_evac_player
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sniper_escape_crash_pickup_player
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// MikeD (11/14/2007): Testing out player view animation
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player_test
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// Makin Raid Player Animations
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int_makinraid_intro
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int_makinraid_hatch
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int_makinraid_outro
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int_makinraid_outro_raft_jumpin
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// Seelow 1 Player Animations
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int_seelow1_intro_player
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int_seelow1_outro_player
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// PBY animations
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int_pby_Front_to_Rear
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int_pby_Front_to_Rgun
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int_pby_Front_to_Lgun
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int_pby_Rgun_to_Front
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int_pby_Rgun_to_Lgun
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int_pby_Rgun_to_Rear
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int_pby_Rgun_to_Rseat
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int_pby_rgun_to_pistol
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int_pby_rgun_to_lpistol
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int_pby_rgun_to_end
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int_pby_rgun_to_flak
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int_pby_Lgun_to_Front
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int_pby_Lgun_to_Rgun
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int_pby_Lgun_to_Rear
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int_pby_Rear_to_Front
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int_pby_Rear_to_Rgun
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int_pby_Rear_to_Lgun
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//int_pby_Rgun_rescue
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//int_pby_Lgun_rescue
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int_pby_rescue_left
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int_pby_rescue_right
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int_pby_player1_crash
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int_pby_bank_loop
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int_pby_bank_thrown
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int_pby_bank_to_Rgun
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int_pby_close_hatch
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int_pby_open_hatch
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int_pby_intro_traverse
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int_pby_intro_loop
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int_pby_fgun_to_die
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int_pby_lgun_to_die
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int_pby_rgun_to_die
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int_pby_vgun_to_die
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// Tank mantle Animations //
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// King Tiger
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int_mantle_king_tiger_right
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int_mantle_king_tiger_left
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int_mantle_king_tiger_rear
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int_mantle_chiha_right
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int_mantle_chiha_left
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int_mantle_chiha_rear
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// ber3b player interactives
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int_ber3_outro_player_last_stand
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int_ber3_player_plant
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// prologue player interactives
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int_prologue_beheaded
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// hands on the plunger
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int_player_plunger
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// sniper beam falling
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int_sniper_beam_fall
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int_sniper_beam_move
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// pel1 tip anim
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int_pel1_intro_LVT_explosion
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// banzai
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int_bonzai_attack_player_impact
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int_bonzai_attack_player
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int_bonzai_attack_player_intro
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int_bonzai_attack_player_fail
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int_bonzai_attack_player_success
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// Ber3 Intro animation for player
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int_berlin3_intro
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// oki2 outro animation
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int_oki2_outro_player
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// OKI3 Intro animation
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int_oki3_outro2_player
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