cod5-sdk/raw/animtrees/player.atr
2008-11-20 00:00:00 +00:00

128 lines
2.7 KiB
Text

knockdown : nonloopsync
{
player_view_dog_knockdown
}
knockdown_late : nonloopsync
{
player_view_dog_knockdown_late
}
player_view_dog_knockdown_saved
player_view_dog_knockdown_neck_snap
player_view_dog_knockdown_neck_miss
coup_opening_playerview
coup_opening_playerview_idle
coup_opening_playerview_idle_bumpy
coup_opening_playerview_idle_static
coup_opening_playerview_idle_normal
coup_opening_playerview_idle_smooth
coup_ending_drag_playerview
coup_ending_player
coup_ending_zakhaev_intro_playerview
hunted_opening_player
hunted_opening_player_idle
sniper_escape_player_getup
sniper_escape_player_putdown
sniper_escape_player_rappel
launchfacility_a_player_rappel
airlift_player_getout
airlift_player_putdown
cargoship_ch46_rescue_load_player
cargoship_explosion_player
jeepride_drag_player
jeepride_player_pickup_player
blackout_bh_evac_player
sniper_escape_crash_pickup_player
// MikeD (11/14/2007): Testing out player view animation
player_test
// Makin Raid Player Animations
int_makinraid_intro
int_makinraid_hatch
int_makinraid_outro
int_makinraid_outro_raft_jumpin
// Seelow 1 Player Animations
int_seelow1_intro_player
int_seelow1_outro_player
// PBY animations
int_pby_Front_to_Rear
int_pby_Front_to_Rgun
int_pby_Front_to_Lgun
int_pby_Rgun_to_Front
int_pby_Rgun_to_Lgun
int_pby_Rgun_to_Rear
int_pby_Rgun_to_Rseat
int_pby_rgun_to_pistol
int_pby_rgun_to_lpistol
int_pby_rgun_to_end
int_pby_rgun_to_flak
int_pby_Lgun_to_Front
int_pby_Lgun_to_Rgun
int_pby_Lgun_to_Rear
int_pby_Rear_to_Front
int_pby_Rear_to_Rgun
int_pby_Rear_to_Lgun
//int_pby_Rgun_rescue
//int_pby_Lgun_rescue
int_pby_rescue_left
int_pby_rescue_right
int_pby_player1_crash
int_pby_bank_loop
int_pby_bank_thrown
int_pby_bank_to_Rgun
int_pby_close_hatch
int_pby_open_hatch
int_pby_intro_traverse
int_pby_intro_loop
int_pby_fgun_to_die
int_pby_lgun_to_die
int_pby_rgun_to_die
int_pby_vgun_to_die
// Tank mantle Animations //
// King Tiger
int_mantle_king_tiger_right
int_mantle_king_tiger_left
int_mantle_king_tiger_rear
int_mantle_chiha_right
int_mantle_chiha_left
int_mantle_chiha_rear
// ber3b player interactives
int_ber3_outro_player_last_stand
int_ber3_player_plant
// prologue player interactives
int_prologue_beheaded
// hands on the plunger
int_player_plunger
// sniper beam falling
int_sniper_beam_fall
int_sniper_beam_move
// pel1 tip anim
int_pel1_intro_LVT_explosion
// banzai
int_bonzai_attack_player_impact
int_bonzai_attack_player
int_bonzai_attack_player_intro
int_bonzai_attack_player_fail
int_bonzai_attack_player_success
// Ber3 Intro animation for player
int_berlin3_intro
// oki2 outro animation
int_oki2_outro_player
// OKI3 Intro animation
int_oki3_outro2_player