cod5-sdk/deffiles/materials/mtl_water_dynamic.template

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#include "refblend.template"
#include "sort.template"
#include "clamp.template"
#include "textureAtlas.template"
#include "statebits.template"
techniqueSet( "water_dynamic" );
hasEditorMaterial( @hasEditorMaterial@ );
allocLightmap( 0 );
forModel( 1 );
forWorld( 1 );
tessSize( 10000 );
#if TARGET_PLATFORM == "xenon"
#define NORMAL_MAP_FORMAT "DXN"
#else
#define NORMAL_MAP_FORMAT "DXT5"
#endif
textureTable
{
"colorMap" = map( "tile both", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
"normalMap" = streamable normalMap( "tile both", "@filterNormal@", "$normalMap$", @nopicmipNormal@ ) NORMAL_MAP_FORMAT : "normalMap";
}
constantTable
{
"waterColor" = float4( @,waterColor@ );
"waterParams" = float4( @waterRoughness@, @waterRefract@, @waterFeather@, @waterOpacity@ );
"waterScroll0" = float4( @waterScrollX0@ / 64.0, @waterScrollY0@ / 64.0, 0.0, 0.0 );
"waterScroll1" = float4( @waterScrollX1@ / 64.0, @waterScrollY1@ / 64.0, 0.0, 0.0 );
"waterScroll2" = float4( @waterScrollX2@ / 64.0, @waterScrollY2@ / 64.0, 0.0, 0.0 );
"waterSkyColor" = float4( @,waterSkyColor@ );
"waterGroundColor" = float4( @,waterGroundColor@ );
"waterSunValues" = float4( @oceanSunBrightness@, @oceanSunSize@, 0.0, 0.0 );
"oceanFoamValues" = float4( @oceanFoamIntensity@, @oceanFoamOverbright@, @oceanFoamRepeat@, 0.0 );
"oceanShoreValues" = float4( @oceanShoreFeather@, @oceanShoreEdgeness@, @oceanShoreBrightness@, 0.0 );
"oceanBumpValues" = float4( @oceanBumpRepeat@, @oceanReflectFuzzyness@, 0.0, 0.0 );
#if @envMapMin@ > @envMapMax@
#error "Minimum reflectance greater than maximum reflectance"
#endif
"envMapParms" = float4( @envMapMin@ * 4, (@envMapMax@ - @envMapMin@) * 4, @envMapExponent@ * -1.7, 0 );
}
allocReflectionProbe();
refImage( "$colorMap$" );