cod5-sdk/deffiles/materials/mtl_dyn_foliage_amb.template

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#include "refblend.template"
#include "sort.template"
#include "clamp.template"
tessSize( @tessSize@ );
#include "textureAtlas.template"
hasEditorMaterial( @hasEditorMaterial@ );
allocLightmap( 1 );
forModel( 1 );
forWorld( 0 );
#include "statebits.template"
#if "@blendFunc@" == "Add"
#error "additive not allowed on ambient materials"
#endif
#define DYN_FOLIAGE_SUFFIX "_dfoliage"
#if @scorchable@
#define SCORCH_SUFFIX "_sco"
#else
#define SCORCH_SUFFIX ""
#endif
#if "@blendFunc@" == "Replace"
#if "@alphaTest@" == "Always"
techniqueSet( "ambient_r0c0" + DYN_FOLIAGE_SUFFIX + SCORCH_SUFFIX );
#else
techniqueSet( "ambient_t0c0" + DYN_FOLIAGE_SUFFIX + SCORCH_SUFFIX );
#endif
#elif "@blendFunc@" == "Blend"
techniqueSet( "ambient_b0c0" + DYN_FOLIAGE_SUFFIX + SCORCH_SUFFIX );
#else
#error "blendFunc '@blendFunc@' with alphaTest '@alphaTest@' not supported for ambient materials"
#endif
textureTable
{
#if "$colorMap$" == ""
#error "colorMap may not be blank in ambient materials"
#endif
"colorMap" = streamable map( "@tileColor@", "@filterColor@", "$colorMap$", @nopicmipColor@ ) "@formatColor@" : "colorMap";
"normalMap" = map( "tile both", "nomip nearest", "$identityNormalMap", true ) "<auto compression>" : "normalMap";
}
constantTable
{
"colorTint" = float4( @,colorTint@ );
"dynamicFoliageFlexibility" = float1( @dynamicFoliageFlexibility@ );
"dynamicFoliageSunDiffuseMinMax" = float2( @dynamicFoliageSunDiffuseMin@, @dynamicFoliageSunDiffuseMax@ );
}
refImage( "$colorMap$" );