"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "unlit": vcsh_scroll; "lit": lm_b0c0n0s0_sm3_sls; "lit fade": lm_b0c0n0s0_fade_sm3_sls; "lit sun": lm_sun_b0c0n0s0_sm3_sls; "lit sun fade": lm_sun_b0c0n0s0_fade_sm3_sls; "lit sun shadow": lm_hsm_sun_b0c0n0s0_sm3_sls; "lit sun shadow fade": lm_hsm_sun_b0c0n0s0_fade_sm3_sls; "lit spot": lm_spot_b0c0n0s0_sm3_sls; "lit spot fade": lm_spot_b0c0n0s0_fade_sm3_sls; "lit spot shadow": lm_hsm_spot_b0c0n0s0_sm3_sls; "lit spot shadow fade": lm_hsm_spot_b0c0n0s0_fade_sm3_sls; "lit omni": lm_omni_b0c0n0s0_sm3_sls; "lit omni fade": lm_omni_b0c0n0s0_fade_sm3_sls; "lit omni shadow": lm_hsm_omni_b0c0n0s0_sm3_sls; "lit omni shadow fade": lm_hsm_omni_b0c0n0s0_fade_sm3_sls; "light spot": "light spot charred": l_spot_scroll_b0c0n0_sls; "light omni": "light omni charred": l_omni_scroll_b0c0n0_sls; "light spot shadow": "light spot shadow charred": l_spot_shad_scroll_b0c0n0_sls; "sunlight preview": sunpre_b0c0n0s0;