"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass_sls_sls; "build floatz": build_floatz_sls; "build shadowmap depth": build_shadowmap_depth_sls; "build shadowmap color": build_shadowmap_color_sls_sm3; "unlit": vcsh; "lit": lm_r0c0s0_sm3_sls; "lit fade": lm_r0c0s0_fade_sm3_sls; "lit sun": lm_sun_r0c0s0_sm3_sls; "lit sun fade": lm_sun_r0c0s0_fade_sm3_sls; "lit sun shadow": lm_hsm_sun_r0c0s0_sm3_sls; "lit sun shadow fade": lm_hsm_sun_r0c0s0_fade_sm3_sls; "lit spot": lm_spot_r0c0s0_sm3_sls; "lit spot fade": lm_spot_r0c0s0_fade_sm3_sls; "lit spot shadow": lm_hsm_spot_r0c0s0_sm3_sls; "lit spot shadow fade": lm_hsm_spot_r0c0s0_fade_sm3_sls; "lit omni": lm_omni_r0c0s0_sm3_sls; "lit omni fade": lm_omni_r0c0s0_fade_sm3_sls; "lit omni shadow": lm_hsm_omni_r0c0s0_sm3_sls; "lit omni shadow fade": lm_hsm_omni_r0c0s0_fade_sm3_sls; "light spot": "light spot charred": l_spot_r0c0_sls; "light omni": "light omni charred": l_omni_r0c0_sls; "light spot shadow": "light spot shadow charred": l_spot_shad_r0c0_sls; "sunlight preview": sunpre_r0c0s0; "shadowcookie caster": shadowcookie_caster_sls; "shadowcookie receiver": shadowcookie_receiver_sls;