"fakelight normal": fakelight_normal_nc; "fakelight view": fakelight_view_nc; "case texture": case_texture_nc; "shaded wireframe": wireframe_shaded_skin_nc; "solid wireframe": wireframe_solid_skin_nc; "debug bumpmap": debug_bumpmap_nc; "depth prepass": zprepass_test_nc; "build floatz": build_floatz_test_nc; "build shadowmap depth": build_shadowmap_depth_test_nc; "build shadowmap color": build_shadowmap_color_test_nc_sm3; "unlit": vcsh_nc; "lit": lm_t0c0n0s0_nc_sm3; "lit fade": lm_t0c0n0s0_fade_nc_sm3; "lit sun": "lit sun shadow": lm_sun_t0c0n0s0_nc_sm3; "lit sun fade": "lit sun shadow fade": lm_sun_t0c0n0s0_fade_nc_sm3; "lit spot": "lit spot shadow": lm_spot_t0c0n0s0_nc_sm3; "lit spot fade": "lit spot shadow fade": lm_spot_t0c0n0s0_fade_nc_sm3; "lit omni": "lit omni shadow": lm_omni_t0c0n0s0_nc_sm3; "lit omni fade": "lit omni shadow fade": lm_omni_t0c0n0s0_fade_nc_sm3; "light spot": "light spot charred": l_spot_skin_t0c0n0_nc; "light omni": "light omni charred": l_omni_skin_t0c0n0_nc; "light spot shadow": "light spot shadow charred": l_spot_shad_skin_t0c0n0_nc; "sunlight preview": sunpre_t0c0n0s0_nc;