"fakelight normal": fakelight_normal_d0_nc_dtex; "fakelight view": fakelight_view_d0_nc_dtex; "case texture": case_texture_nc_dtex; "shaded wireframe": wireframe_shaded_nc_dtex; "solid wireframe": wireframe_solid_nc_dtex; "debug bumpmap": debug_bumpmap_nc_dtex; "debug bumpmap instanced": debug_bumpmap_i_nc_dtex; "depth prepass": zprepass_test_scroll_nc_dtex; "build floatz": build_floatz_test_scroll_nc_dtex; "build shadowmap depth": build_shadowmap_model_test_scroll_nc_dtex; "build shadowmap color": build_shadowmap_color_test_scroll_nc_dtex_sm3; "unlit": vcsh_scroll_d0_nc_dtex; "lit": "lit charred": lp_scroll_t0c0d0s0_nc_dtex_sm3; "lit sun": "lit sun charred": "lit sun shadow": "lit sun shadow charred": lp_scroll_sun_t0c0d0s0_nc_dtex_sm3; "lit spot": "lit spot charred": "lit spot shadow": "lit spot shadow charred": lp_scroll_spot_t0c0d0s0_nc_dtex_sm3; "lit omni": "lit omni charred": "lit omni shadow": "lit omni shadow charred": lp_scroll_omni_t0c0d0s0_nc_dtex_sm3; "light spot": "light spot charred": l_spot_scroll_t0c0d0_nc_dtex; "light omni": "light omni charred": l_omni_scroll_t0c0d0_nc_dtex; "light spot shadow": "light spot shadow charred": l_spot_shad_scroll_t0c0d0_nc_dtex; "sunlight preview": sunpre_t0c0d0s0_nc_dtex;