"shaded wireframe": wireframe_shaded_nc; "solid wireframe": wireframe_solid_nc; "debug bumpmap": debug_bumpmap_nc; "unlit": vcsh_nc; "lit": lm_b0c0b1c1n1_nc_sm3; "lit fade": lm_b0c0b1c1n1_fade_nc_sm3; "lit sun": lm_sun_b0c0b1c1n1_nc_sm3; "lit sun fade": lm_sun_b0c0b1c1n1_fade_nc_sm3; "lit sun shadow": lm_sm_sun_b0c0b1c1n1_nc_sm3; "lit sun shadow fade": lm_sm_sun_b0c0b1c1n1_fade_nc_sm3; "lit spot": lm_spot_b0c0b1c1n1_nc_sm3; "lit spot fade": lm_spot_b0c0b1c1n1_fade_nc_sm3; "lit spot shadow": lm_sm_spot_b0c0b1c1n1_nc_sm3; "lit spot shadow fade": lm_sm_spot_b0c0b1c1n1_fade_nc_sm3; "lit omni": lm_omni_b0c0b1c1n1_nc_sm3; "lit omni fade": lm_omni_b0c0b1c1n1_fade_nc_sm3; "lit omni shadow": lm_sm_omni_b0c0b1c1n1_nc_sm3; "lit omni shadow fade": lm_sm_omni_b0c0b1c1n1_fade_nc_sm3; "light spot": "light spot charred": l_spot_b0c0b1c1n1_nc; "light omni": "light omni charred": l_omni_b0c0b1c1n1_nc; "light spot shadow": "light spot shadow charred": l_spot_shad_b0c0b1c1n1_nc;