"fakelight normal": fakelight_normal; "fakelight view": fakelight_view; "case texture": case_texture; "shaded wireframe": wireframe_shaded; "solid wireframe": wireframe_solid; "debug bumpmap": debug_bumpmap; "depth prepass": zprepass_test; "build floatz": build_floatz_test; "build shadowmap depth": build_shadowmap_depth_test; "build shadowmap color": build_shadowmap_color_test_sm3; "unlit": vcsh; "light spot": "light spot charred": l_spot_t0c0n0_clrdtl; "light omni": "light omni charred": l_omni_t0c0n0_clrdtl; "light spot shadow": "light spot shadow charred": l_spot_shad_t0c0n0_clrdtl; "sunlight preview": sunpre_t0c0n0;