{ stateMap "passthrough"; vertexShader 2.0 "water_particle.hlsl" { } pixelShader 2.0 "water_particle.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[1] = code.tangent; vertex.color[0] = code.color; }