{ stateMap "default"; vertexShader 3.0 "lp_i_amb_tc0_dtex_sm3_dfoliage.hlsl" { dynamicFoliageFlexibility = material.dynamicFoliageFlexibility; } pixelShader 3.0 "lp_i_amb_r0c0_sm3_dfoliage.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[3] = code.texcoord[1]; }