{ stateMap "effect_add"; vertexShader 1.1 "vertcol_simple_fog_dfa.hlsl" { falloffParms = material.falloffParms; falloffBeginColor = material.falloffBeginColor; falloffEndColor = material.falloffEndColor; } pixelShader 2.0 "vertcol_simple_add_fog.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }