//_createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; // *Fog section* setdvar("scr_fog_exp_halfplane", "2312.57"); setdvar("scr_fog_nearplane", "2753.72"); setdvar("scr_fog_red", "0.427334"); setdvar("scr_fog_green", "0.419713"); setdvar("scr_fog_blue", "0.55171"); // *depth of field section* level.dofDefault["nearStart"] = 0; level.dofDefault["nearEnd"] = 1; level.dofDefault["farStart"] = 8000; level.dofDefault["farEnd"] = 10000; level.dofDefault["nearBlur"] = 5; level.dofDefault["farBlur"] = 0; getent("player","classname") maps\_art::setdefaultdepthoffield(); setdvar("visionstore_glowTweakEnable", "1"); setdvar("visionstore_glowTweakRadius0", "5"); setdvar("visionstore_glowTweakRadius1", ""); setdvar("visionstore_glowTweakBloomCutoff", "0.5"); setdvar("visionstore_glowTweakBloomDesaturation", "7.71515e-005"); setdvar("visionstore_glowTweakBloomIntensity0", "1.79437"); setdvar("visionstore_glowTweakBloomIntensity1", ""); setdvar("visionstore_glowTweakSkyBleedIntensity0", ""); setdvar("visionstore_glowTweakSkyBleedIntensity1", ""); setdvar("visionstore_filmTweakEnable", "1"); setdvar("visionstore_filmTweakContrast", "1.35743"); setdvar("visionstore_filmTweakBrightness", "0.149483"); setdvar("visionstore_filmTweakDesaturation", "0.325251"); setdvar("visionstore_filmTweakInvert", "0"); setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85"); setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1"); // setExpFog(2753.72, 2312.57, 0.427334, 0.419713, 0.55171, 0); VisionSetNaked( "mak_geo", 0 ); }