//_createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; // *Fog section* setdvar("scr_fog_exp_halfplane", "750"); setdvar("scr_fog_exp_halfheight", "400"); setdvar("scr_fog_nearplane", "250"); setdvar("scr_fog_red", "0.44"); setdvar("scr_fog_green", "0.52"); setdvar("scr_fog_blue", "0.50"); setdvar("scr_fog_baseheight", "-128"); // // *depth of field section* // level.do_not_use_dof = true; // level.Dofdefault["Nearstart"] = 0; // level.Dofdefault["Nearend"] = 60; // level.Dofdefault["Farstart"] = 2000; // level.Dofdefault["Farend"] = 10000; // level.Dofdefault["Nearblur"] = 6; // level.Dofdefault["Farblur"] = 2; // // players = maps\_utility::get_players(); // for( i = 0; i < players.size; i++ ) // { // players[i] maps\_art::setdefaultdepthoffield(); // } setdvar("visionstore_glowTweakEnable", "1"); setdvar("visionstore_glowTweakRadius0", "3"); setdvar("visionstore_glowTweakRadius1", "3"); setdvar("visionstore_glowTweakBloomCutoff", "0.45"); setdvar("visionstore_glowTweakBloomDesaturation", "0.20"); setdvar("visionstore_glowTweakBloomIntensity0", "0.8"); setdvar("visionstore_glowTweakBloomIntensity1", "0.8"); setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.29"); setdvar("visionstore_glowTweakSkyBleedIntensity1", "0.29"); //* Fog section * level thread fog_settings(); level thread maps\_utility::set_all_players_visionset( "ber2_interior", 0.1 ); } fog_settings() { start_dist = 250; halfway_dist = 750; halfway_height = 400; base_height = -128; red = 0.44; green = 0.52; blue = 0.50; trans_time = 0; if( IsSplitScreen() ) { start_dist = 1500; halfway_dist = 150; halfway_height = 0; cull_dist = 4000; maps\_utility::set_splitscreen_fog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time, cull_dist ); } else { SetVolFog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time ); } }