ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_platform_test.d3dbsp sound,common,mp_platform_test,all_mp sound,generic,mp_platform_test,all_mp sound,voiceovers,mp_platform_test,all_mp sound,multiplayer,mp_platform_test,all_mp rawfile,maps/mp/mp_platform_test.gsc rawfile,clientscripts/mp/mp_platform_test.csc rawfile,maps/mp/_elevator.gsc rawfile,devgui_fx.cfg include,mptypes_desert include,mptypes_german include,mptypes_pacific include,mptypes_urban include,mptypes_woodland xmodel,body_mp_usmc_specops xmodel,head_mp_usmc_tactical_mich_stripes_nomex xmodel,body_mp_usmc_sniper xmodel,head_mp_usmc_tactical_baseball_cap xmodel,body_mp_usmc_recon xmodel,head_mp_usmc_nomex xmodel,body_mp_usmc_assault xmodel,head_mp_usmc_tactical_mich xmodel,body_mp_usmc_support xmodel,head_mp_usmc_shaved_head xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad xmodel,viewhands_desert_opfor material,water_dynamic_spray weapon,mp/frag_grenade_short_mp material,scorebar_japanese material,decode_characters material,decode_characters_glow