ignore,code_post_gfx_mp ignore,common_mp col_map_mp,maps/mp/mp_crossing.d3dbsp rawfile,maps/mp/mp_crossing.gsc rawfile,maps/mp/createart/mp_crossing_art.gsc //uncomment these when you actually have them to load, //rawfile,maps/mp/mp_crossing_fx.gsc //rawfile,maps/mp/mp_crossing_amb.gsc //rawfile,maps/mp/createfx/mp_crossing_fx.gsc //uncomment these when you actually have some, material,compass_map_mp_crossing material,compass_overlay_map_crossing include,mptypes_german include,water xmodel,skybox_ber3 weapon,mp/sherman_turret_mp weapon,mp/lvt4_gunner_mp rawfile,vision/mp_crossing.vision //uncomment these when you get them set-up, //rawfile,clientscripts/mp/mp_crossing.csc //rawfile,clientscripts/mp/mp_crossing_amb.csc //rawfile,clientscripts/mp/mp_crossing_fx.csc //rawfile,clientscripts/mp/createfx/mp_crossing_fx.csc