ignore,code_post_gfx_mp ignore,localized_code_post_gfx_mp ignore,common_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_asylum.d3dbsp sound,mp_asylum,mp_asylum,all_mp rawfile,maps/mp/mp_asylum.gsc rawfile,vision/mp_asylum.vision rawfile,vision/default.vision material,compass_map_mp_asylum material,compass_overlay_map_asylum //include,mptypes_german include,water xmodel,skybox_ber1 include,destructible_opel_blitz_mp material,compass_overlay_map_asylum rawfile,maps/mp/mp_asylum_fx.gsc rawfile,maps/mp/createfx/mp_asylum_fx.gsc rawfile,maps/mp/mp_asylum_amb.gsc // Lighting, rawfile,maps/mp/createart/mp_asylum_art.gsc rawfile,maps/_utility.gsc rawfile,maps/_utility_code.gsc rawfile,maps/_hud_util.gsc rawfile,devgui_fx.cfg // Client Scripts, rawfile,clientscripts/mp/mp_asylum.csc rawfile,clientscripts/mp/mp_asylum_amb.csc rawfile,clientscripts/mp/mp_asylum_fx.csc rawfile,clientscripts/mp/createfx/mp_asylum_fx.csc fx,maps/mp_maps/fx_mp_fire_small_detail fx,maps/mp_maps/fx_mp_fire_small fx,maps/mp_maps/fx_mp_fire_medium fx,maps/mp_maps/fx_mp_fire_large fx,maps/mp_maps/fx_mp_fire_tree_trunk fx,maps/mp_maps/fx_mp_insect_swarm fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area fx,maps/mp_maps/fx_mp_battlesmoke_thick_small_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area fx,maps/mp_maps/fx_mp_godray_white_large fx,maps/mp_maps/fx_mp_godray_white_medium fx,maps/mp_maps/fx_mp_godray_white_small fx,maps/mp_maps/fx_mp_godray_yellow_large fx,maps/mp_maps/fx_mp_godray_yellow_medium fx,maps/mp_maps/fx_mp_godray_yellow_small fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor fx,maps/mp_maps/fx_mp_smoke_column_tall fx,maps/mp_maps/fx_mp_smoke_column_short fx,maps/mp_maps/fx_mp_light_glow_indoor_short fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty fx,maps/mp_maps/fx_mp_water_splash_small fx,maps/mp_maps/fx_mp_water_wake_flow fx,maps/mp_maps/fx_mp_falling_leaves_elm fx,destructibles/fx_dest_fire_lg fx,destructibles/fx_dest_fire_car_fade_40