ignore,code_post_gfx,, ignore,common,, include,common_player_us,, col_map_sp,maps/credits.d3dbsp,, rawfile,maps/credits.gsc,, rawfile,maps/credits_anim.gsc,, rawfile,maps/credits_amb.gsc,, rawfile,maps/credits_fx.gsc,, rawfile,maps/credits_list.gsc,, rawfile,maps/credits_list_ps3.gsc rawfile,maps/credits_list_pc.gsc rawfile,maps/credits_list_wii.gsc localize,credits,, sound,common,credits,all_sp sound,generic,credits,all_sp sound,voiceovers,credits,all_sp sound,requests,credits,all_sp xmodel,viewmodel_usa_marine_player xmodel,viewmodel_usa_marine_arms xmodel,tag_origin xmodel,weapon_ger_mg_mg42 material,logo_cod2 // Banzai, include,common_banzai // Tree Snipers, rawfile,maps/_tree_snipers.gsc xmodel,dest_test_palm_spawnfrond1 xmodel,dest_test_palm_spawnfrond2 xanim,ch_fall_tree_a xanim,ch_climb_tree_a fx,destructibles/fx_dest_tree_palm_snipe_leaf01 fx,destructibles/fx_dest_tree_palm_snipe_leaf02 fx,maps/mak/fx_dust_foot_kickup fx,maps/mak/fx_dust_and_leaves_kickup_small rawfile,animtrees/tree_sniper.atr rawfile,clientscripts/credits.csc rawfile,clientscripts/credits_amb.csc xmodel,anim_foliage_pacific_palmtree_hideout_rope xanim,o_fall_tree_rope_a xanim,o_fall_tree_idle_rope_a xanim,ch_fall_tree_idle_a