{ stateMap "zfeather_add"; vertexShader 2.0 "zfeather_foa.hlsl" { featherParms = material.featherParms; falloffParms = material.falloffParms; falloffBeginColor = material.falloffBeginColor; falloffEndColor = material.falloffEndColor; } pixelShader 2.0 "zfeather_add.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; featherParms = material.featherParms; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.normal = code.normal; }