{ stateMap "zfeather_add"; vertexShader 2.0 "zfeather_foa_dfa_nf_eo.hlsl" { featherParms = material.featherParms; falloffParms = material.falloffParms; falloffBeginColor = material.falloffBeginColor; falloffEndColor = material.falloffEndColor; eyeOffsetParms = material.eyeOffsetParms; } pixelShader 2.0 "zfeather_add_nf.hlsl" { colorMapSampler = material.colorMap; featherParms = material.featherParms; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.normal = code.normal; }