{ stateMap "blend"; vertexShader 3.0 "lm_hsm_sun_tc0_fade_nc_sm3.hlsl" { } pixelShader 3.0 "lm_hsm_sun_b0c0d0_fade_nc_sm3.hlsl" { colorMapSampler = material.colorMap; detailMapSampler = material.detailMap; detailScale = material.detailScale; } vertex.position = code.position; vertex.normal = code.normal; vertex.texcoord[0] = code.texcoord[0]; }