{ stateMap "additive"; vertexShader 2.0 "l_point_shad_sco_tc0_tc1_nc.hlsl" { } pixelShader 2.0 "l_spot_shad_sco_r0c0t1c1d1_nc.hlsl" { fogColor = float4( 0, 0, 0, 0 ); colorMapSampler = material.colorMap; colorTint = material.colorTint; colorMapSampler1 = material.colorMap1; colorTint1 = material.colorTint1; detailMapSampler1 = material.detailMap1; detailScale1 = material.detailScale1; } vertex.position = code.position; vertex.normal = code.normal; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.texcoord[3] = code.texcoord[1]; }