{ stateMap "effect_add_noztest"; vertexShader 1.1 "vertcol_simple_foa_dfa.hlsl" { falloffParms = material.falloffParms; falloffBeginColor = material.falloffBeginColor; falloffEndColor = material.falloffEndColor; } pixelShader 2.0 "vertcol_simple_add.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; vertex.normal = code.normal; }