{ stateMap "build_floatz"; vertexShader 2.0 "floatz_build_atest.hlsl" { } pixelShader 2.0 "floatz_build_atest.hlsl" { colorMapSampler = material.colorMap; } vertex.position = code.position; vertex.color[0] = code.color; vertex.texcoord[0] = code.texcoord[0]; }